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Author Topic: Really, Really Big Huge, Massive and Super-Important Goals (for Pulp).  (Read 7409 times)

Offline Andy in Germany

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Being pretty new to TT games, I started fairly simply with a few games based around a goal: I'd generally keep going until the good guys got the prize. Now with a few more buildings and scenic items I'm trying to build up some campaigns. To facilitate this I'm trying to set up a list of goals that I can build a few campaigns around.

So far I've got:

Secret Notebook:
Louis Mountbatten has lost his notebook, which contains various nefarious state and personal secrets. Edward VIII has sent agents to return it, but the newly developed League of Nations also wants to have the notebook to build a case against Mountbatten and possibly the king.

Scottish Honours:
The English Army was threatening Edinburgh, so the Scottish honours (crown jewels), symbol of the nation, have been spirited away to keep them safe. With the English Navy patrolling the Atlantic the tramp streamer on which they are hidden had to come south to Ascension in the hope of transferring them to another vessel for further transport to Canada or Australia, but the Auxiliary police have heard a rumour...

The Paraguayan Ambassador.
I've done this before, but it worked well so I'd like to revisit it with a bit more background: What does the Ambassador know? Why was she kidnapped? Which mysterious power is behind the abduction and what do they want?

The Nefarious Treaties:
Sir Oswald Moseley's government is openly trying to rebuild and even expand the British Empire; to this end he is making secret treaties with supporters in the various remaining colonies for mineral rights and soldiers in exchange for arms and illicit cash. As Ascension is a major transport hub to and from the Empire spies and agents from various sources are trying to intercept these treaties...

Nefarious Treaties 2:
As above, but the focus on a treaty to foment dissent amongst the French colonies in Africa. Of course the Mountbatten/Moseley/Edward VIII triumvirate are secretly planning a double cross: as soon as the chaos begins they'll step in "to restore order" and incidentally make sure any natural resources are under British control. I'd need a "Hotel" as a meeting place for this one...

Maguffin of World Domination:
Up in the old fever hospital on the green Mountain, a group of agents/cultists/mad scientists are developing weapons to take over the world. Is it the British Government trying to make a doomsday weapon to bring the Empire to heel, and maybe even retake North America? Or is it a non-state entity in which case the Auxiliary Police and the Royal Navy Police may have to join forces to prevent its further development.
This one has great potential for junk-based "weapons"...

Socialists Of the Island Unite.
The general strike reaches Ascension: Dockworkers realise their importance to the transatlantic trade and strike, demanding more rights and better pay. Agents from both political extremes descend on the Island to either break the strike and make an example of the strikers, or turn Ascension into a new Workers Paradise. Other groups like the 40 Elephants gang, trying to use the occasion for their own profit...

The One True Cross
A mysterious religious relic has been smuggled onto the Island, possibly a splinter of the One True Cross, the Sacred Mirror of Japan, or an Ivory Falcon reputed to have brought victory to the Armies of Ghengis Kahn, and reputedly stolen from his grave. Various entities are trying to control it, beliving it to be a powerful weapon

The Mafia arrives.
Not as "serious" as the others: the American Mafia wants to take over Ascension so they can control the transshipment of cargo or possibly disrupt it so it moves to an island they do control. Obviously the British based crime gangs fight back against this incursion. A few games ago a bottle of illicit Hooch was stolen by one of the 40 Elephants, so perhsps this is one of the consequences...

Any other thoughts? That's a sort of starting point, but I'm sure you can come up with some better ideas...


Offline Codsticker

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Are all these scenarios happening in Ascension? They all sound like fun scenarios. Would your scenarios be about acquiring clues that lead to a climactic scenario or would each scenario end with a specific goal?

Offline Sakuragi Miniatures

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    • Sakuragi Miniatures
Those all sound like interesting scenarios, are they going to be a single campaign?

Offline commissarmoody

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Lots of great adventure hooks. I take it they in your setting Miss Simpson is the kings consor?
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

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Offline FifteensAway

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Well now, if you are going to try to retake America (you scoundrel!  lol) then you'll need some American agents - not just the mafia.  They might just be a little too recognizable as US Marines given their haircuts.  Or maybe they are just sartorical Ivy Leaguers?

Ascension is ascending in its interesting times.  ;)
We Were Gamers Once...and Young

Offline Andy in Germany

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Thanks for all the replies and ideas...

Well now, if you are going to try to retake America (you scoundrel!  lol) then you'll need some American agents - not just the mafia.  They might just be a little too recognizable as US Marines given their haircuts.  Or maybe they are just sartorical Ivy Leaguers?

Ascension is ascending in its interesting times.  ;)

I think our plotters may be thinking in terms of a super weapon; there was some talk of a "vengeance rocket", or possibly a Ray Gun, maybe aimed at airships... That one is probably going to take a while to germinate while I deal with the other issues on the Island...

Are all these scenarios happening in Ascension? They all sound like fun scenarios. Would your scenarios be about acquiring clues that lead to a climactic scenario or would each scenario end with a specific goal?

Those all sound like interesting scenarios, are they going to be a single campaign?

A good point and one I hadn't really considered; as I said I'm pretty new to tabletop gaming, so I'm still trying to remember what to do in each turn. I suspect that they'll develop as a set of threads that may be consecutive, and I'll see of there's any opportunity for them to begin to mix and build to a narrative finale if one suggest itself.

The background of the Westminster government/resurgent monarchy losing control of the UK while simultaneously trying to reassert control of the Empire and its rescources, possibly to pay for the attempted military takeover of the UK, will be the overarching theme: I'm generally aiming for a grouping or loose alliance of the "good" side, probably led by the Royal Navy Air Service Police, with Support from the crew of the "Aroura" and others on one side, while the "Bad" side will be led by the "Axuilliary Police" on the other. In a effort to make the wider situation encoach more on the Island I'll be trying to weave more "Civil War" storylines into the games.

Oh, and yes, they will all be taking place on Ascension: I have an idea for whole new storyline based on a couple of tiny states in the German Confederation (which is what Germany became after WWI in my world) And maybe something based around the short lived Republic of Ezo (https://en.wikipedia.org/wiki/Republic_of_Ezo) but they're a long way away as yet.

Lots of great adventure hooks. I take it they in your setting Miss Simpson is the kings consor?

Well, yes, Id assumed that she'd be... Ohhhhhh, now that would open some interesting possibilites...

Offline Codsticker

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A good point and one I hadn't really considered; as I said I'm pretty new to tabletop gaming, so I'm still trying to remember what to do in each turn. I suspect that they'll develop as a set of threads that may be consecutive, and I'll see of there's any opportunity for them to begin to mix and build to a narrative finale if one suggest itself.

The background of the Westminster government/resurgent monarchy losing control of the UK while simultaneously trying to reassert control of the Empire and its rescources, possibly to pay for the attempted military takeover of the UK, will be the overarching theme: I'm generally aiming for a grouping or loose alliance of the "good" side, probably led by the Royal Navy Air Service Police, with Support from the crew of the "Aroura" and others on one side, while the "Bad" side will be led by the "Axuilliary Police" on the other. In a effort to make the wider situation encoach more on the Island I'll be trying to weave more "Civil War" storylines into the games.
I really like the sounds of that. I am thinking of returning to my Pulp Alley project and having the games link in some way is really key for me; I'm just not sure how to do it.

Offline Spinal Tap

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I really like the sounds of that. I am thinking of returning to my Pulp Alley project and having the games link in some way is really key for me; I'm just not sure how to do it.


I'd love to see your excellent skills worldbuilding this. My take on world building has been to flesh out a location and then have a diary for each group who adventures there. No need for a really complex record keeping just enough to know the where, who and when.

Any more complex stuff with photos can go on here as battle reports.

Offline Codsticker

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 My take on world building has been to flesh out a location and then have a diary for each group who adventures there. No need for a really complex record keeping just enough to know the where, who and when.

That is a good suggestion. I could see how a story/campaign with an end goal for each league/party could develop out of the diary entries as the campaign progresses.

 

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