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Author Topic: InterNational: Trying to make a new system (mostly just for fun)  (Read 583 times)

Offline Lord_Pan

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  • Posts: 1
Hi. Im completally new to this forum, but reconned it would be a nice place to reach out to regarding my most recent wargaming project. Im a sucker for the aethetics of ww2, and the "feel" that many systems related to the period carry with them. I like a bit of tactile realism in my wargamng. At the same time, my creative side can feel a little hobbled by the relative lack of creative diversity between the factions usually present in historical systems. I had a little time on my hands and decided to spend a few evenings drafting up a system which centers around ahistorical faction creation in your own fictional world. Its based around 28mm models utilizing alternating activations, and borrows from systems like bolt-action.

I've done this all for fun, but would genuienly appreciate any criticism or feedback

I am, as previously mentioned, new to this forum and hope I've posted this in the right place. Thank you :)

Rules: https://drive.google.com/file/d/1HhBylKanyHt4Q67T-Eoe7v6XHvsKvt4J/view?usp=sharing

Offline Rick

  • Mastermind
  • Posts: 1275
Re: InterNational: Trying to make a new system (mostly just for fun)
« Reply #1 on: June 09, 2025, 01:16:37 AM »
Factions? Lack of creative diversity? By all means, create a set of rules that speak to you on a visceral level but I can only think that you really haven't done much research into the period. If you had you would have found that diversity, found the breadth of creativity and invention that we all strive for in our gaming - it IS there.

Next time, try looking a bit harder!  lol

 

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