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Author Topic: Questions for Wargames Podcast  (Read 41040 times)

Offline Yarkshire Gamer

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Questions for Wargames Podcast
« on: June 03, 2025, 06:37:46 PM »
Hi all,

I run the Yarkshire Gamer Podcast and twice a year we do an episode which features listener questions, I don't normally ask on here but there's been a fair bit of comments and interaction on my last few posts so thought I'd give it a go and see if we got something different from a different audience.

It's myself, Alex Sotheran from Storm of Steel and Iain McDonald from Flags of War who are on the show.

Put any questions below and we should get them asked during the recording which is on the 6th June.

Thanks in advance.

Regards Ken
The Yarkshire Gamer
"Glittering prizes and endless compromises,  shatter the illusion of integrity"
http://yarkshiregamer.blogspot.co.uk

Online HerbertTarkel

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Re: Questions for Wargames Podcast
« Reply #1 on: June 03, 2025, 07:41:30 PM »
Tell me about wet palettes, the fad, good, the ugly…

 lol

2025 painted model count: 325
@ 5 September 2025

Offline Belligerentparrot

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Re: Questions for Wargames Podcast
« Reply #2 on: June 03, 2025, 08:19:17 PM »
I have a question, though I've never listened to the podcast so you may well have answered it already.

Modern warfare is currently undergoing a big shift - folk are going to need to come up with rules that model a drone-dominated battlefield! I realise it is probably impossible to tell without seeing the particular rules, but does the idea of a game where the forces are mainly drones hold any appeal for you?

Offline Pattus Magnus

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Re: Questions for Wargames Podcast
« Reply #3 on: June 03, 2025, 09:10:32 PM »
Regarding drones, I think aspects of drone warfare are actually moving warfare closer to the default situation in tabletop wargames. Specifically, the “1000 foot general” effect where the players can see both sides’ positions accurately all the time. For a modern period wargame, allow the player to target their artillery assets based on their view from their own position standing at the table, without needing any figure to have LOS, and the rules are pretty much up to date for peer vs peer warfare. Whoever runs out of fire missions first has a severe handicap for the remainder of the game.

Whether or not that makes a fun game is another question entirely. (Personally, I prefer games with fog of war rules.)

Offline Yarkshire Gamer

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Re: Questions for Wargames Podcast
« Reply #4 on: June 03, 2025, 09:17:51 PM »
I have a question, though I've never listened to the podcast so you may well have answered it already.

Modern warfare is currently undergoing a big shift - folk are going to need to come up with rules that model a drone-dominated battlefield! I realise it is probably impossible to tell without seeing the particular rules, but does the idea of a game where the forces are mainly drones hold any appeal for you?

Cheers, that a really interesting question, will add that, I'll put a link here when it's released if you want to listen to the discussion

Offline Yarkshire Gamer

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Re: Questions for Wargames Podcast
« Reply #5 on: June 03, 2025, 09:19:25 PM »
Tell me about wet palettes, the fad, good, the ugly…

 lol

There's hours of wet Palette hate on the show already  lol

Interestingly most people who started using them when they became the latest gadget a few years ago (yes they had been about before) have now given up on them.

Online HerbertTarkel

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Re: Questions for Wargames Podcast
« Reply #6 on: June 03, 2025, 09:58:57 PM »
There's hours of wet Palette hate on the show already  lol

Interestingly most people who started using them when they became the latest gadget a few years ago (yes they had been about before) have now given up on them.

You can tell by my photo that my sees loads of use! Catchy title suggestion, though, eh?

“The FAD, The Good, and the Ugly”  lol


Have a great podcast.


Offline Fred Mills

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  • Posts: 131
Re: Questions for Wargames Podcast
« Reply #7 on: June 04, 2025, 12:24:53 AM »
Interesting question. Two humble suggestions:

1. The right balance between figure scale and ground scale, and how the table looks with whatever compromises one makes; and

2. Rules that provide a stepped introduction to an era or subject, and that are structured in a logical, easy-to-understand way that gets players engaged and learning as quickly as possible.

Maybe post back into this thread later the points you'll eventually address?

Thanks for the chance to comment.

Offline Yarkshire Gamer

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Re: Questions for Wargames Podcast
« Reply #8 on: June 04, 2025, 04:41:04 AM »
Interesting question. Two humble suggestions:

1. The right balance between figure scale and ground scale, and how the table looks with whatever compromises one makes; and

2. Rules that provide a stepped introduction to an era or subject, and that are structured in a logical, easy-to-understand way that gets players engaged and learning as quickly as possible.

Maybe post back into this thread later the points you'll eventually address?

Thanks for the chance to comment.

Thanks Fred, I'll put the link to the episode here when it's out 👍

Offline Kelly_

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Re: Questions for Wargames Podcast
« Reply #9 on: June 04, 2025, 05:42:43 AM »
Hi, I have not heard a lot of discussion about figure ratios on really any podcast, how about questions regarding those?

1.  What is too low vs. what is too high?

2.  What is the best way to reconcile two (or more) armies that were built and based on different figure ratios?

3.  What is the main benefit of using a higher ratio… potential savings of time, space, or something else?

4.  When should figure ratios not be used... for example, naval games?
If my wife asks, I only spent half as much as I wanted to...

Offline Yarkshire Gamer

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    • Yarkshire Gamer
Re: Questions for Wargames Podcast
« Reply #10 on: June 04, 2025, 09:23:59 AM »
Hi, I have not heard a lot of discussion about figure ratios on really any podcast, how about questions regarding those?

1.  What is too low vs. what is too high?

2.  What is the best way to reconcile two (or more) armies that were built and based on different figure ratios?

3.  What is the main benefit of using a higher ratio… potential savings of time, space, or something else?

4.  When should figure ratios not be used... for example, naval games?

Thanks Kelly

Offline modelwarrior

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    • themodelwarrior
Re: Questions for Wargames Podcast
« Reply #11 on: June 04, 2025, 09:45:02 AM »
What effect is AI going to have on the humble wargamer and when will my Choas Dwarfs become sentient ?

Offline Yarkshire Gamer

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    • Yarkshire Gamer
Re: Questions for Wargames Podcast
« Reply #12 on: June 04, 2025, 10:17:02 AM »
What effect is AI going to have on the humble wargamer and when will my Choas Dwarfs become sentient ?

Thanks

Offline anevilgiraffe

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    • http://anevilgiraffe.blogspot.com/
Re: Questions for Wargames Podcast
« Reply #13 on: June 04, 2025, 12:55:35 PM »
well I was going to subscribe, but I only do small skirmish games and apparently you're big games only...  ;D

Offline Khusru2

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Re: Questions for Wargames Podcast
« Reply #14 on: June 04, 2025, 02:06:47 PM »
Regarding drones, I think aspects of drone warfare are actually moving warfare closer to the default situation in tabletop wargames. Specifically, the “1000 foot general” effect where the players can see both sides’ positions accurately all the time. For a modern period wargame, allow the player to target their artillery assets based on their view from their own position standing at the table, without needing any figure to have LOS, and the rules are pretty much up to date for peer vs peer warfare. Whoever runs out of fire missions first has a severe handicap for the remainder of the game.

Whether or not that makes a fun game is another question entirely. (Personally, I prefer games with fog of war rules.)

But how to game the anti-drone warfare. Or the individual drones smashing into vehicles and personnel?
How many drones per side?

 

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