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Author Topic: Fallout Alley [Pulp Alley Battle Report]  (Read 3129 times)

Offline Shuby

  • Bookworm
  • Posts: 86
    • 28mm from hell
Fallout Alley [Pulp Alley Battle Report]
« on: 04 July 2025, 10:30:36 AM »
Hi. I started a new campaign this year. Being a fan of Fallout and already having a nice collection of miniatures and scenery, and really wanting to try out the Pulp Alley system in a campaign, I decided to combine the two.
So I started working on the "Perilous Island" campaign book.
I'm currently on Act 2.

A few photos of my games.












More on my blog: https://28mmfromhell.blogspot.com/
« Last Edit: 04 July 2025, 10:36:50 AM by Shuby »

Offline Spinal Tap

  • Mastermind
  • Posts: 1429
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #1 on: 04 July 2025, 12:44:29 PM »
Fantastic looking game.

I've checked out your blog and can confirm you're a fan of Fallout :D :D

You have some beautifully painted miniatures.

Offline blacksoilbill

  • Mastermind
  • Posts: 1672
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #2 on: 04 July 2025, 12:54:19 PM »
That's a fantastic array of good looking tables. As a Pulp Alley fan, I'd love to play on them.

Offline mikedemana

  • Galactic Brain
  • Posts: 4575
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #3 on: 04 July 2025, 04:35:19 PM »
Those look great! I particularly like the board with the vehicles and oil tank...  :-*

Mike Demana

Offline beefcake

  • Galactic Brain
  • Posts: 7704
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #4 on: 05 July 2025, 11:03:47 AM »
Very cool. I've not tried Pulp Alley but have heard good things. Must be good if it is able to be used in multiple genre.


Offline Kourtchatovium104

  • Scientist
  • Posts: 386
  • An atom from alternate realities...
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #5 on: 05 July 2025, 03:16:13 PM »
I've just read your battle reports on your blog. Very interesting!  :)

Offline Sakuragi Miniatures

  • Mad Scientist
  • Posts: 599
    • Sakuragi Miniatures
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #6 on: 06 July 2025, 01:12:12 AM »
That looks cool!

Offline hubbabubba

  • Mastermind
  • Posts: 1982
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #7 on: 07 July 2025, 07:48:49 PM »
Looking good.

What's your opinion of the Pulp Alley rules?

Offline Torben

  • Scientist
  • Posts: 424
  • Scatterbrained Wargamer!
    • Miniatorium
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #8 on: 08 July 2025, 12:30:40 PM »
Wonderful boards! Looks like some fun games!

Offline Shuby

  • Bookworm
  • Posts: 86
    • 28mm from hell
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #9 on: 08 July 2025, 06:58:13 PM »
Thanks everybody.

Very cool. I've not tried Pulp Alley but have heard good things. Must be good if it is able to be used in multiple genre.

Looking good.

What's your opinion of the Pulp Alley rules?

The game system is a great discovery for me. Adaptable to all universes, quick and easy to understand, perfect for playing with all types of players. It plays well solo, but I really love the atmosphere created with multiple players. For solo play, I would recommend scenarios written specifically for solo/co-op.
Since it's a generic system, there are no in-depth rules for universes, equipment, etc., but the focus is on the story and atmosphere. And then there are plenty of additional rules to fit different universes, vehicles, etc.
Plus, the creators bring their game to life with new additions and scenarios regularly. Nothing to complain about.

Offline hubbabubba

  • Mastermind
  • Posts: 1982
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #10 on: 11 July 2025, 01:53:21 PM »
Thanks everybody.

The game system is a great discovery for me. Adaptable to all universes, quick and easy to understand, perfect for playing with all types of players. It plays well solo, but I really love the atmosphere created with multiple players. For solo play, I would recommend scenarios written specifically for solo/co-op.
Since it's a generic system, there are no in-depth rules for universes, equipment, etc., but the focus is on the story and atmosphere. And then there are plenty of additional rules to fit different universes, vehicles, etc.
Plus, the creators bring their game to life with new additions and scenarios regularly. Nothing to complain about.


Thanks for that, your games look great, wonderful table dressing.

Offline Luke F

  • Schoolboy
  • Posts: 7
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #11 on: 27 August 2025, 02:16:07 AM »
I've been looking into Pulp Alley for fallout games. How well does it adapt to power armor and robot variants (Mr.Handy, Protectron, Eyebots, etc.)?

Offline Shuby

  • Bookworm
  • Posts: 86
    • 28mm from hell
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #12 on: 03 September 2025, 02:03:09 PM »
I think you'll find everything you need to customize your characters among the long list of abilities and perks.
The only thing I haven't found is a rule to simulate the robots' self-destruction.

Offline Luke F

  • Schoolboy
  • Posts: 7
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #13 on: 04 September 2025, 06:05:44 PM »
Gotcha, thanks!

Offline Redmao

  • Scientist
  • Posts: 468
  • Canadian Agent
Re: Fallout Alley [Pulp Alley Battle Report]
« Reply #14 on: 06 September 2025, 01:45:54 PM »
I think you'll find everything you need to customize your characters among the long list of abilities and perks.
The only thing I haven't found is a rule to simulate the robots' self-destruction.
How about when a robot is down it becomes the center of a perilous area?

 

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