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Author Topic: OHSW Wild West adaption  (Read 270 times)

Offline traveller

  • Galactic Brain
  • Posts: 4031
OHSW Wild West adaption
« on: 29 September 2025, 09:16:10 AM »
I have evaluating many of the different rulesets for the Wild West. but came to the conclusion that none of them I looked at, could match One-Hour Skirmish Wargames (OHSW) for a fast and furious game that I believe suits the Wild West era very well. Thought I would share some images from our latest game as well as the "Wild West" adapted QRS for OHSW:













« Last Edit: 29 September 2025, 10:06:10 AM by traveller »

Offline Harry Faversham

  • Galactic Brain
  • Posts: 4386
Re: OHSW Wild West adaption
« Reply #1 on: 29 September 2025, 10:41:58 AM »
Interesting T, very interesting. How many figures a side, do you reckon the rules, can stretch to?
I'm kind of drawn to Cavalry and Indians.
 ???
"Wot did you do in the war Grandad?"

"I was with Harry... At The Bridge!"

Offline Dubar

  • Scientist
  • Posts: 380
Re: OHSW Wild West adaption
« Reply #2 on: 29 September 2025, 11:31:27 AM »
Interesting!
I've been using Fistful Of Lead or Ruthless but as I like OHSW rules for WW2, this has promise!
The crow flies at midnight

Offline traveller

  • Galactic Brain
  • Posts: 4031
Re: OHSW Wild West adaption
« Reply #3 on: 29 September 2025, 03:21:57 PM »
Interesting T, very interesting. How many figures a side, do you reckon the rules, can stretch to?
I'm kind of drawn to Cavalry and Indians.
 ???

I have used OHSW for a number of periods 1600-today. For this scenario we had around 15 miniatures per side but I see no problem to double that, given that the game would probably be 2-3 hours. If you use army or cavalry units we use the rule(as you can see above) that a number of soldiers under an officer can do the same action if they are within command range. That rule makes it possible to go even further, maybe 30-50 miniatures per side, but then you divert even further from the "one-hour" idea  ;)

Offline traveller

  • Galactic Brain
  • Posts: 4031
Re: OHSW Wild West adaption
« Reply #4 on: 29 September 2025, 03:26:54 PM »
Interesting!
I've been using Fistful Of Lead or Ruthless but as I like OHSW rules for WW2, this has promise!

I looked at Ruthless as well but found that the higher level of detail there, limits the number of miniatures. My aim was to be able to have bigger skirmishes, also involving regular troops. Thats why I felt the need to have a more simplified combat sequence. As long as you have miniatures firing, OHSW is the game for me with no limits to what it can be used.  :)

Offline Harry Faversham

  • Galactic Brain
  • Posts: 4386
Re: OHSW Wild West adaption
« Reply #5 on: 29 September 2025, 03:35:03 PM »
I have used OHSW for a number of periods 1600-today. For this scenario we had around 15 miniatures per side but I see no problem to double that, given that the game would probably be 2-3 hours. If you use army or cavalry units we use the rule(as you can see above) that a number of soldiers under an officer can do the same action if they are within command range. That rule makes it possible to go even further, maybe 30-50 miniatures per side, but then you divert even further from the "one-hour" idea  ;)


Thanks for that most appreciated. I used OHSW rules quiet a bit a few years ago, then drifted off to FFofL Bigger Battles.
But, I'm suspicioned that what you've just told me, would be perfect, for the Long Knives and the Redskins!
 :o

 

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