Ran the second game of
In the Heart of Africa last night. We did not worry too much with points as I just sort of threw some stuff on the table. Some of the Leader rules and special abilities we again did not use as I am still trying to get the mechanics down.
We had 4 players. Three of the players ran troops of a naval landing party with native contingent. They had a White Man leader, a unit of regulars, a unit of Heavily Armed Askaris, and 2 units of Native Spearmen. It was just under 400 points and about 34 models.
They faced off against 5 units of Azande Agile Spearmen and 2 units of Agile Warriors. It was a few points less than the naval landing party and about 70 models.
The goal of the Azande was to drive the enemy from the village at the base of the hills. To do this, they had to have at least one unit in the village and no enemy units in the village. If any turn ended this way, then the game ended.
So here is the start of the game (that's Mike L. sitting back there and ready to command the Regulars and White (Wo)Man.

The next two images are my advancing Azande. I rolled about average with some good rolls and some poor ones mixed in. So my advance was in fits and starts.


The Native Allies of the Landing Party moved forward to slow my advance, though outnumbered by a little less than 2 to 1, they were able to do enough damage that my force was greatly diminished when I finally reached the hills (and cover from the numerous rifle shots). Here are two photos of the action with them.


Two of my Azande units routed off the board rather than dying to bullet wounds. So, I reached the outskirts of the village with only three of my initial seven units and only one of those units was at full 10-man strength.
I sent my Agile Warriors in to assault the village where they engaged the Askari and the 2 remaining Native Spearmen. Though I was able to rout the Askari after 2 turns of combat, my warriors were down to just 2 men and of the other 2 units, only 1 remained.
Here you can see the scrum at the outskirts of the village.

In the end, I was facing an untouched unit of Regulars and the White Man with just 1 10-man unit of Agile Spearmen and 2 Agile Warriors. We called it at that point as the Naval Landing Party could easily have held the village with those forces.
It was a great game and I really enjoy how quickly these rules play. We had over 100 models on the board and even though I had to cross nearly 6 feet of table, the game played out in about 2 hours.