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Author Topic: Digital Sculpting and Shapeways  (Read 6388 times)

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Re: Digital Sculpting and Shapeways
« Reply #15 on: 20 January 2010, 02:48:36 PM »
same as with photography and painting
think of "nighthawks"

some things You can't do with technology

I imagine 3D designing will always look artificial with figures

I would think 3D scanning is more promising
imagine You simply gear up as whatever You want, take a scan-shower, set the scale and off You go.
already happening with laser engraving in acrylic blocks, and it is cheap!

Offline Sangennaru

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Re: Digital Sculpting and Shapeways
« Reply #16 on: 02 April 2010, 03:23:35 PM »
i'm wondering how they make sprues for plastic products: is it rapid prototyping or 3d scuplting?

btw... shapeways is really interesting... i'll think about makin something by them!

Offline Red Orc

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Re: Digital Sculpting and Shapeways
« Reply #17 on: 02 April 2010, 04:58:59 PM »
Strikes me that if it's not so good at the curves/organic shapes/detail, instead of going 'oh no, it's not very good for miniatures' we should be going 'hey it's brilliant for landships and flyers (and bears, ooh my)...' OK, maybe not bears; but bulkheads, armour plates, vehicles...

That Mecha looks pretty awesome. Not sure that the sim doesn't look more real than the model! It certainly looks good enough to be a production model, I've seen loads of toys that were more crappy than that!

I'm a total duffer with this stuff, I can barely manage 2D let alone 3D, but it's terribly exciting all the same.

 

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