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Author Topic: Bank Holiday Weekend Gaming.  (Read 2933 times)

Offline gharak

  • Librarian
  • Posts: 108
    • Aegeus: Age of Mythical Battles
Bank Holiday Weekend Gaming.
« on: May 03, 2010, 10:40:28 PM »
Hi All,

Been a few weeks since I last posted updates on my current pulp project.

I'm happy to report with a few changes all planned terrain and miniatures were completed and over he bank holiday weekend my brother and I played through the 4 planned scenarios.

Pictures and game report of the first game "Shipwrecked" are now on my blog at:

http://wargamersworkbench.blogspot.com/2010/05/game-1-shipwrecked.html

The game was played using .45 Adventure rules, with slightly different stat cards and encounter cards to take into account my danger level mechanic.

Danger level generally puts pressure on the heroes and keeps the pace of the game up, the longer the heroes take hte higher the danger level becomes. The higher the danger level the harder or more dangerous the encounters become.

With these games being the first to use this concept I was quite happy at how it plays out.

I'll be posting game updates through out this week when I find the time.

Thanks for looking
G.

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Bank Holiday Weekend Gaming.
« Reply #1 on: May 04, 2010, 06:28:41 AM »
Beautiful work, G!    :-*

Offline gharak

  • Librarian
  • Posts: 108
    • Aegeus: Age of Mythical Battles
Re: Bank Holiday Weekend Gaming.
« Reply #2 on: May 04, 2010, 11:04:55 PM »
Hi and thanks,

Game 2: "Escape into the Swamps" has now been posted.

http://wargamersworkbench.blogspot.com/2010/05/game-2-chase-through-swamps.html

G

Offline marko.oja

  • Scientist
  • Posts: 459
    • My Photobucket
Re: Bank Holiday Weekend Gaming.
« Reply #3 on: May 05, 2010, 12:03:02 PM »
That looks very good. Who makes the centipedes?
Currently painting: Black Hat Three Musketeers range.

Offline gharak

  • Librarian
  • Posts: 108
    • Aegeus: Age of Mythical Battles
Re: Bank Holiday Weekend Gaming.
« Reply #4 on: May 05, 2010, 10:14:40 PM »
Hi and Thanks,

The centipedes are Giant Centipedes from D&D miniatures Dungeons of Dread range, rebased and repainted (though I wish I'd taken the time to straighten them up a little)

G

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Re: Bank Holiday Weekend Gaming.
« Reply #5 on: May 06, 2010, 12:25:41 AM »
Love the Danger Level idea. I might try something similar some time soon.
Richard A. Johnson
On Facebook: Rattrap on Facebook

Offline gharak

  • Librarian
  • Posts: 108
    • Aegeus: Age of Mythical Battles
Re: Bank Holiday Weekend Gaming.
« Reply #6 on: May 06, 2010, 01:05:28 PM »
Thanks Rich,

I've been making a few tweeks to it following our recent games, the current use for it is as follows:

There are 3 Danger levels in play, each one corresponds to a counter. The levels it at:

Counter Level 1-10 = Danger Level 1
Counter Level 11-15 = Danger Level 2
Counter Level 16-20 = Danger Level 3

Each turn the counter is moved up 1 point, encounters can also speed up the counter (ie in a stealth based scenario the heroes may have to take a DG test to carry out an activity, failing it may make some noise which makes the scenario more dangerous) Encounters usually ass 1 to 2 points to the counter depending on how harsh I'm feeling.

The counter is moved down for each enemy killed (We normally play our scenarios as me as the villain/GM and everyone else as the "heroes" so enemies refer to my hoard of mooks)

The Actual Danger level corresponds to encounter cards, the difficulty of tests for encounters is based on the current danger level.

For example, to make an encounter hard to complete early in the game the difficulty is set to Danger level 1 - 14+, Danger Level 2 - 12+, Danger Level 3 - 10+. This way the game generally doesn't finish quickly if the heroes find the right encounter too early in the game.

On the flip side the random enemy encounters may read: Danger Level 1 - Just 1 Patrolling Mook appears, Danger Level 2 - 2 Patrolling Mooks appear, and Danger Level 3 - a hoard of mooks appear ready for battle.

So far it seems to give the right balance of danger vs reward.

Offline gharak

  • Librarian
  • Posts: 108
    • Aegeus: Age of Mythical Battles
Re: Bank Holiday Weekend Gaming.
« Reply #7 on: May 06, 2010, 11:51:28 PM »
Game 3 - Hunt in the Mountains

Has now been posted:

http://wargamersworkbench.blogspot.com/2010/05/game-3-hunt-in-mountains.html

Enjoy.

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: Bank Holiday Weekend Gaming.
« Reply #8 on: May 09, 2010, 06:32:29 AM »
I've enjoyed your battle reports, and droooooled over your terrain boards.

It all sounds very exiting and a lot of fun.

Thanks for sharing.

Best wishes.
I know you're too old to play with toy soldiers. So give them to me... NOW!

 

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