"Whaddya mean I need nine Lurkers? This is an 18BP game!"
Hmmm... haven't seen it that way; more Treshold models = less powerful lurkers in most scenarios...
I like it.
Funny thing is, about 3-4 years ago I decided that I would like to game something rpg-ish loosely based on Call of C'thulhu; interwar setting, high adventure with supernatural twists (Indy, Mummy, etc.). I started surfing the web and found that the Pulp genre had already just been starting to catch on. And then this game came along - I'm full circle....