Now the rush has finished and I have a little time free, I will be fitting in the new Beta edition into my schedule.
I have revamped a fair bit, counters representing a forces combined morale, health, luck and spirit are now in play- these are spent recovering downed models instead of actions - its like having hit points for a whole army. Therefore you can strategically spend them on troops holding important positions, your big meanies or your heroes - it doesn't matter. Eventually, as the battle rages, everyone starts getting battle weary and can no longer stand... when no counters are left, death awaits all!
These counters can also be spent for free actions and bonus dice, depending on your models level.
The draws will also be changed to be more aggressive. The attacker now has a choice to knock you directly back, reposition himself anywhere touching your base, or press you back- you dodge, and he can move to stay with you. This means combat between equals can range all over the field, using strategic positioning to trap and weaken foes.
I am also adding 'back against the wall' penalty modifier- where a model cannot move freely due to an obstacle, the attacker gains a dice.
Thoughts and suggestions would be appreciated right about now, so I have time to ruminate.