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Author Topic: New Artillery Rules and alternative Vehicle Damage Table  (Read 27614 times)

Offline Driscoles

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New Artillery Rules and alternative Vehicle Damage Table
« on: September 07, 2010, 10:30:56 AM »
Hi,

Chris worked his keyboard and tailored some new artillery rules.

Michael McGraw was so kind and allowed us to use his alternative Vehicle Damage Table. Thanks mate !

Please have a look

Best regards
Björn

« Last Edit: September 07, 2010, 10:56:03 AM by Driscoles »
, ,

Offline Westfalia Chris

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #1 on: September 07, 2010, 11:10:51 AM »
To pre-empt any confusion: Here's the direct link to the download page.

http://www.triumph-tragedy.de/downloads.html

Offline Hammers

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #2 on: September 07, 2010, 12:16:39 PM »
Great stuff, Chris!

Offline Skrapwelder

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #3 on: September 07, 2010, 04:56:46 PM »
Looks good and answers a lot of questions we've been asking each other in our campaign.

Offline twrchtrwyth

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #4 on: September 08, 2010, 01:13:58 AM »
Very good addition to the rules. Just a few questons.

Should the template size of mortar HE and fragmentation rounds be different?

How much does a howitzer and a large calibre howitzer cost?

He that trades Liberty for Security will soon find that he has neither.

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Offline Westfalia Chris

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #5 on: September 08, 2010, 10:55:01 AM »
Very good addition to the rules. Just a few questons.

Should the template size of mortar HE and fragmentation rounds be different?

I'm undecided on that one myself. Obviously, since fragmentation rounds have less of an impact against hard targets, one might be tempted to allow it some properties to compensate. Then again, high explosive will also send splinters etc. which justify the 4" template. For the sake of simplicity, I would suggest just using the same template for both, and use the differentiation for scenarios only (i.e. having a limited supply of each shots, or having to decide which to use at the start of the round to add a bit of a challenge).

Quote
How much does a howitzer and a large calibre howitzer cost?

As I've written in the PDF, "field-size" howitzers (i.e. 5" and smaller) are broadly similar to normal field guns apart from the slightly higher trajectory, and therefore, I did not allocate them a specifically higher points cost and suggested using scenario or force construction restrictions instead. Large calibre howitzers should be treated as off-table artillery and priced as such, or be determined by the scenario conditions (i.e. "attacker gets a salvo of 1D3+1 OTA shots").

I must stress that the points costs are merely guidelines. Although we've taken great care to have them represent the potential of the respective units, we've always had the best games where we selected forces in agreement by the players to match the scenario played. Remember that T&T is NOT a "competition-capable" game such as Warhammer or Warmachine, and we never intended it as such; therefore, please do not accord this much importance to the points values.

Offline Driscoles

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #6 on: September 08, 2010, 11:15:40 AM »
Skrapwelder !

There will be more rules clarification and new rules very soon on the Download page of the T&T website.

Cheers
Björn

Offline twrchtrwyth

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #7 on: September 08, 2010, 02:09:48 PM »
Thanks Chris, and don't worry I'm not that obsessed with points. lol

Offline Gluteus Maximus

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #8 on: October 21, 2010, 09:33:37 AM »
To pre-empt any confusion: Here's the direct link to the download page.

http://www.triumph-tragedy.de/downloads.html

Chris/Bjoern,

I've just been to the T&T website via the above URL, but all I get is an "Error- not found" message  :(

Is the site permanently down or is it linked to the problem mentioned in the "English Ref Sheets" thread?

Cheers,
Ian

Offline Westfalia Chris

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #9 on: October 21, 2010, 09:56:55 AM »
Chris/Bjoern,

I've just been to the T&T website via the above URL, but all I get is an "Error- not found" message  :(

Is the site permanently down or is it linked to the problem mentioned in the "English Ref Sheets" thread?

Cheers,
Ian

AFAIK, it's the same problem. Contact Björn and I'm sure he can send you the files.

Offline Driscoles

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #10 on: October 21, 2010, 11:00:06 AM »
Hi Ian,

contact me by PM and leave your email address. I will send you all the stuff you need.

The site is temporarily down. We will be back very soon.

Thank you.
Cheers
Björn

Offline Gluteus Maximus

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #11 on: October 22, 2010, 08:51:20 AM »
Done, thanks very much  :D

Offline malto cortese

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Introducing myself and Vehicle Charge
« Reply #12 on: January 11, 2011, 11:41:45 AM »
Hi everybody, I am new to the group and would like to introduce myself. I am 52 and like painting and playing, with one of my kids or with a couple of close firends, mostly Anglian/Empress, Brigade Games, Perry, Artizan, Foundry - the good stuff. At our age time is too limited to waste it in painting Old Glory. My favorites are the side shows of WWI - Africa, the Middle East, and the Russian civil war in Asia.

Has anyone thought of a way to calculate the impact of armoured cars or tanks if they charge an infantry formation? After all, it's pretty realistic that an armoured car would oike to drive through a horde of enemies trying to block its way...
The secret of life is honesty and fair dealing. If you can fake that, you've got it made. Groucho Marx

Offline Hammers

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Re: Introducing myself and Vehicle Charge
« Reply #13 on: January 11, 2011, 12:32:31 PM »
Hi everybody, I am new to the group and would like to introduce myself. I am 52 and like painting and playing, with one of my kids or with a couple of close firends, mostly Anglian/Empress, Brigade Games, Perry, Artizan, Foundry - the good stuff. At our age time is too limited to waste it in painting Old Glory. My favorites are the side shows of WWI - Africa, the Middle East, and the Russian civil war in Asia.

Has anyone thought of a way to calculate the impact of armoured cars or tanks if they charge an infantry formation? After all, it's pretty realistic that an armoured car would oike to drive through a horde of enemies trying to block its way...

Welcome, malto and no I have not. :)

Offline Driscoles

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Re: New Artillery Rules and alternative Vehicle Damage Table
« Reply #14 on: January 11, 2011, 02:47:36 PM »
Hi,

Welcome Malto !

I have not calculated the impact. When vehicles crash into infantry I usually let all infantry models roll a score check to see if they can get out of the way. Afterwards the models that failed roll on the damage table.

Cheers
Björn

 

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