I made my own rules set, because I don't like getting into new rules. Don't know if it's any good, though.
It's mainly focussed on gunfight skirmishes. Here it is:
Wild West Rules
Move:
Every character can move up to 14cm per turn. During their move, characters can turn or halt, as long as the length of their move is 14cm or less. Characters are under cover when less than 2/3 of their body is visible. Characters can climb a height of up to twice of their body length if they sacrifice half of their move. Characters can duck, if the figure is put down on its side. If characters duck, they can’t shoot over the object that they’re ducking behind, and when using a revolver they can only shoot once.
Shoot:
Every character has 20 health points.
To shoot, characters must roll dice twice. The first roll determines whether characters hit their target. The second roll determines how much damage the character has dealt.
Pistol: Can shoot twice per turn, so use 2 dice.
- If the target is closer than 11cm, the shooter must roll 3+, or 5+ when behind cover.
- If the target is between 11cm and 22cm, the shooter must roll 4+, or 6 when behind cover.
- If the target is further away than 22cm, the shooter must roll 5+, and can only shoot once because of the time it takes to aim. If the target is behind cover it cannot be hit.
- To see how much damage is dealt, roll one die per hit and subtract 1. 1 still counts as one. This is the damage that has been dealt.
Rifle: Can shoot once per turn, so use 1 die.
- If the target is closer than 15cm, the shooter must roll 3+, or 4+ when behind cover.
- If the target is between 15cm and 25cm, the shooter must roll 3+, or 5+ when behind cover.
- If the target is further away than 25cm, the shooter must roll 5+. If the target is behind cover it cannot be hit.
- To see how much damage is dealt, roll one die per hit and subtract 1. 1 still counts as one. This is the damage that has been dealt.
Melee: Use two dice/ one die.
- The target must be within 3cm of the attacker. First, the attacker rolls two dice and the target rolls one die. The character with the highest number wins the attack, and can deal damage. If both characters roll the same number, there must be rolled again. The winner can deal damage.
- To see how much damage is dealt, the winner rolls one die and subtracts 2. When rolling 1, no damage is dealt. When rolling 2, it counts as one.