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Author Topic: Gamma World  (Read 6446 times)

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Re: Gamma World
« Reply #15 on: October 15, 2010, 09:27:46 PM »
Looking forward to a review and perhaps an AAR.   :)  Or whatever a RPG post game report would be called... ???

Gracias,   lol

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline warrenss2

  • Mad Scientist
  • Posts: 837
Re: Gamma World
« Reply #16 on: October 15, 2010, 11:32:07 PM »
I have yet to see a version that beats the original one.
Never underestimate the power of human stupidity.

Offline P_Clapham

  • Mad Scientist
  • Posts: 998
Re: Gamma World
« Reply #17 on: October 16, 2010, 05:36:39 AM »
"When in doubt, have a man come through a door with a gun in his hand.— Raymond Chandler

Offline Wachaza

  • Mad Scientist
  • Posts: 628
Re: Gamma World
« Reply #18 on: October 17, 2010, 09:51:37 AM »
Metamorphosis Alpha was the first RPG I ever bought. Real nostalgia for that and Gamma World. Not too sure I like the sound of the changes. I can't imagine there are that many still clinging to it for that to make much difference though.

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Re: Gamma World
« Reply #19 on: October 17, 2010, 01:52:07 PM »
I can't imagine there are that many still clinging to it for that to make much difference though.

Sigh, well, there is that.

Biggest effect may be driving up the prices on Ebay...

Gracias,

Glenn

Offline dexter

  • Mad Scientist
  • Posts: 675
Re: Gamma World
« Reply #20 on: October 17, 2010, 09:58:07 PM »
I have yet to see a version that beats the original one.
I'm with you sir.The 1st ed was the best!

Offline YPU

  • Scatterbrained Genius
  • Posts: 3979
  • In glorious 3D!
Re: Gamma World
« Reply #21 on: October 17, 2010, 10:00:22 PM »
I have yet to see a version that beats the original one.

That probably also goes for the price it has today  :D
3d designer, sculptor and printer, at your service!



6mm dieselpunk fantasy: http://leadadventureforum.com/index.php?topic=91633.msg1468049#new

Twitter: https://twitter.com/TimPopelier

Offline SBRPearce

  • Mad Scientist
  • Posts: 630
    • "The Cellar-Dweller" blog
Re: Gamma World
« Reply #22 on: October 18, 2010, 01:40:01 PM »
I moved house a year ago and spent part of the weekend going through boxes that were packed in haste and had been left untouched since then. I came across my copies of Metamorphosis Alpha and 1st ed. Gamma World and, seeing these ratty old pamphlets, my wife asked, "Why don't you throw those away?"

"Nooooooooo!!!!"

And then I had to explain why.  Later this week, we may roll up characters. She needs to learn!

The GW edition-wars are something that has happened to other people - I hear about them like I hear about political upheavals in a distant land. :)
from Mr.Vampire: "It's the paintjob that makes the miniature fight harder not the size."

Offline YPU

  • Scatterbrained Genius
  • Posts: 3979
  • In glorious 3D!
Re: Gamma World
« Reply #23 on: October 18, 2010, 02:59:56 PM »
http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20101021

That article might be helpful, its a bit better ordered then my posts.  lol

Offline Doomsdave

  • Scatterbrained Genius
  • Posts: 2208
Re: Gamma World
« Reply #24 on: October 18, 2010, 04:32:11 PM »
I'm still a little disillusioned by the D&D insider gimmackry.  I don't want an online subscription to anything.  The books for 4e are ridiculously expensive as it is.  Plop a subscription on top of that?  No thanks.
This is my boomstick!

Offline YPU

  • Scatterbrained Genius
  • Posts: 3979
  • In glorious 3D!
Re: Gamma World
« Reply #25 on: October 18, 2010, 05:11:29 PM »
Ah, you see I think of it the other way round, all the character options are available in the character builder, most of them including short fluff text, this saves me having to buy the expansive books!

Offline Orkdung

  • Bookworm
  • Posts: 52
Re: Gamma World
« Reply #26 on: October 18, 2010, 11:01:24 PM »


 Whatever happened to a good ol' #2 pencil, some graph paper and an imagination, that's what I loved about D&D and Gamma World of old.
 I dont need to be told of expansions..I make them!

 I dont need to be told I can now play a bugbear or goblin, as the DM I decide that.

 Ahhh...old school.  Tips a 40 ounce to the 80s.

 
Memorial Miniature now for Sale

Offline YPU

  • Scatterbrained Genius
  • Posts: 3979
  • In glorious 3D!
Re: Gamma World
« Reply #27 on: November 10, 2010, 02:01:38 PM »
Ok, now to bring this topic back from the dead.

We have payed a few short games, not even made it trough the intro adventure yet.

Some conclusions;

Its a barrel of laughs no matter how you look at it.

Character generation is awesome, and one always ends up laying something unique.

The constantly changing mutations have an upside, since one will never get stuck with a useless one and be out shined by the utra powerful one the other guy has. This situation will occur but chances are it will be switched around next encounter.

The cards, as I was hoping there is no need for booster packs, mind, should we be playing this more often I will buy a few simply to mix things up, 40 cards of either type can only last so much games before they get repetitive, and there the boosters help out.  Building ones own deck is a interesting option, and perhaps one day we will play a game where everybody is allowed to build a deck beforehand. Or perhaps to keep cards they like and use that as a deck once they have enough if its a longer campaign. (the heroes mastering their alpha flux as they go)


From what I know of classic Gamma world, I can see how the feel of the setting is different,  even if playing it like it used to be wouldn't be to hard. The idea of multiple dimensions/timeliness coming together might be alien to grognards but it is implemented in very interesting ways at times, without being used so often it becomes a gimmick.

 

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