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Author Topic: 10 man aside WW2 skirmish rules?  (Read 9775 times)

Offline Rich J

  • Scientist
  • Posts: 263
    • My Blog
Re: 10 man aside WW2 skirmish rules?
« Reply #15 on: 27 November 2010, 07:28:50 PM »
That's not up to me I am afraid ... the illustrations this time will be mainly photos by myself and I will lay it out myself so it will only need proofing and touching up I think.
It will be called 'Frontline Heroes' unless I come up with anything I like better before release. It will mainly feature kit and orbats for Late War in NW and Eastern Europe plus some Pacific stuff.
Rich J

Offline Gibby

  • Scatterbrained Genius
  • Posts: 2446
Re: 10 man aside WW2 skirmish rules?
« Reply #16 on: 27 November 2010, 09:25:16 PM »
Pacific will go down well with Warlord Games' upcoming releases in that region. :D

Offline Mac V

  • Bookworm
  • Posts: 52
Re: 10 man aside WW2 skirmish rules?
« Reply #17 on: 29 November 2010, 02:09:09 PM »
Battleground WWII for detailed games.

Flying Lead for fast games.

Offline YPU

  • Galactic Brain
  • Posts: 4438
  • In glorious 3D!
Re: 10 man aside WW2 skirmish rules?
« Reply #18 on: 29 November 2010, 02:35:05 PM »
Savage worlds showdown for the action hero/pulp feel if that's what your looking for.
Personally I would never have considered that system for that setting, but I know is being used nonetheless by others with apparently very fun results.
3d designer, sculptor and printer, at your service!

Offline postal

  • Mad Scientist
  • Posts: 850
Re: 10 man aside WW2 skirmish rules?
« Reply #19 on: 30 November 2010, 04:16:32 AM »
i have to second battleground

Offline General

  • Scientist
  • Posts: 356
Re: 10 man aside WW2 skirmish rules?
« Reply #20 on: 04 January 2011, 01:33:37 AM »
For 10 men skirmishes, my favorite is THW Nuts2.  I do like Savage Worlds a lot for more role playing but Nuts2 has a great gritty WWII feel. 

Offline Abbner Home

  • Scientist
  • Posts: 240
Re: 10 man aside WW2 skirmish rules?
« Reply #21 on: 04 January 2011, 05:14:05 PM »
If you literally mean 10 man aside then Battleground WWII is a great way to go IMO.

I'm also very partial to Savage Worlds, at 10 aside you could forgo Showdown and use the straight RPG rules for a great pulp feel.

Offline m4jumbo

  • Scientist
  • Posts: 248
    • Terrain Specialties Forum
Re: 10 man aside WW2 skirmish rules?
« Reply #22 on: 05 January 2011, 02:56:28 AM »
As others have already pointed out, Battleground WWII is a great system for small scale WWII skirmish.  Card based initiative, lots of details to give that skirmish feel for small numbers of troops.  The available spotting rules lend themselves to great double blind games.
So many games, so little time.
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http://z15.invisionfree.com/Terrain_Specialties/index.php?act=idx

Offline YPU

  • Galactic Brain
  • Posts: 4438
  • In glorious 3D!
Re: 10 man aside WW2 skirmish rules?
« Reply #23 on: 05 January 2011, 10:38:09 AM »
In any case I think that at this level its lends itself to give every or at least most members of a team a bit of personality, even if its just the big guy, the sneaky git, the guy that shoots good but is a coward etz.

Offline maverickv

  • Schoolboy
  • Posts: 8
Re: 10 man aside WW2 skirmish rules?
« Reply #24 on: 12 January 2011, 08:20:41 PM »
You can try OPERATION SQUAD but ... i'm one of the authors.
It seems that you are looking for this game: 10-15 men aside, every man perform an action a turn.
You can find a specific discussion in this forum
Hi
Valentino

 

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