*

Recent Topics

Author Topic: Colonial Marines project (the Terminators are coming! 27/1)  (Read 85940 times)

Offline Braz

  • Mad Scientist
  • Posts: 715
Re: Colonial Marines 'bug hunting' project
« Reply #15 on: 24 January 2011, 02:43:16 PM »
Wow. I'm amazed...especially at the excellent conversion work you're doing. Should have almost built the vehicles from scratch ;) Love the idea of a small portable game. It's coming along nicely. Once again...wow.

Offline Haarken

  • Librarian
  • Posts: 177
    • Forgotten Futures
Re: Colonial Marines 'bug hunting' project
« Reply #16 on: 24 January 2011, 10:50:49 PM »
Looking fantastic SI. Can't wait to see where this goes.
Forgotten Futures: Pulp, Dieselpunk & Weird War Gallery.

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19651
    • Boot Hill Miniatures
Re: Colonial Marines 'bug hunting' project
« Reply #17 on: 25 January 2011, 08:30:20 AM »
Looking forward to the Marines, Bring them along next week so we can drool over them ;) ;D
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Grimmnar

  • Scatterbrained Genius
  • Posts: 2237
Re: Colonial Marines 'bug hunting' project
« Reply #18 on: 26 January 2011, 04:29:53 AM »
I use tap water but some people do recommend using saliva to smooth greenstuff....... (now, where's the "eeeeew" icon)  lol

That is because they chew on it like bubblegum as they are sculpting. :-)

Grimm

Offline mattblackgod

  • Mad Scientist
  • Posts: 985
  • Post Apocalyptic Nut Job
    • Post Apoc Wargames Forum
Re: Colonial Marines 'bug hunting' project
« Reply #19 on: 28 January 2011, 09:10:27 PM »
Its coming together nicely. Are you going for full scratch built detail, resin pieces or printed out card stock for detail?
Mattblackgod's world - Games and minis blog.

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6712
    • Little Wars
Re: Colonial Marines 'bug hunting' project
« Reply #20 on: 28 January 2011, 10:06:13 PM »
Good idea, to build a test-piece first.

 8)

Offline Braz

  • Mad Scientist
  • Posts: 715
Re: Colonial Marines 'bug hunting' project
« Reply #21 on: 29 January 2011, 01:58:25 AM »
I love where this is going. I'm glad someone's getting something from my build. Test pieces are such a good idea. I sometimes make them also and it gives something the kids can play to destruction with after.

Please build a test piece for the door. I found that the spacing of just the mounting board (approx. 1.5mm) was a tight fit for my doors' thickness and I ended up going with square toothpick spacers instead that are 2.5mm. Had to rip out a few doors after I noticed. My doors are thick though; 2 printed layers of cardstock mounted on cereal card. Otherwise if you just use two (or three) layers of cardstock for the doors if should be fine.  It also helps if you round off the top of the spacing mounting board where the door slides in, it gives a wider mouth for the door to enter. Let me know if you need a pic for clarity.

Cheers


Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19741
Re: Colonial Marines 'bug hunting' project
« Reply #22 on: 29 January 2011, 09:01:08 AM »
Bloody hell! And not a tomahawk or tricorn in sight! Whatever next?!  ;)  lol

Great looking project Steve.

Offline Super_Gibbon

  • Scientist
  • Posts: 389
    • Steel City Supers
Re: Colonial Marines 'bug hunting' project
« Reply #23 on: 29 January 2011, 11:28:36 PM »
Mama pajama. This is awesome stuff. I'd say it was inspiring but no amount of inspiration would give me the skills to pull all this off. Major conversions, sculpting, and freaking electronics on top of everything else. More please!

Offline Braz

  • Mad Scientist
  • Posts: 715
Re: Colonial Marines 'bug hunting' project
« Reply #24 on: 30 January 2011, 12:45:28 PM »
Sanded perspex for frosted glass. Great idea, stolen, and implemented. The 'frosted' doors look good and you can just make out the figures on the other side. I do need a finer sandpaper though.
Will you have different coloured LEDs to indicate different conditions or just white? Red comes to mind. Thanks again for sharing the details and steps of the build.

Offline Kieffer

  • Bookworm
  • Posts: 59
  • Sky Marshal
    • Petites figurines pour grandes batailles
Re: Colonial Marines 'bug hunting' project
« Reply #25 on: 03 February 2011, 12:34:54 PM »
Maybe this can be useful for you Silent Invader : http://www.grippingbeast.com/shop.php?CatID=300
I'm afraid i don't know the scale.

Offline abhorsen950

  • Mastermind
  • Posts: 1559
Re: Colonial Marines 'bug hunting' project
« Reply #26 on: 03 February 2011, 03:53:44 PM »
Excellent work, keep going! I look forward to seeing your sculpts to. I like the terrain board also and I'm a big fan of this project.

Offline Braz

  • Mad Scientist
  • Posts: 715
Re: Colonial Marines 'bug hunting' project
« Reply #27 on: 05 February 2011, 01:44:21 PM »
I like the 2.5D lander. If sized correctly, you might be able store it flat in one of the corridors, keeping with the small, portable aspect of you board. Can't wait to see your version.

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19651
    • Boot Hill Miniatures
Re: Colonial Marines 'bug hunting' project (update: vehicle lights 8/2)
« Reply #28 on: 08 February 2011, 02:05:02 PM »
Ingenius ;D  Great work with the Greenstuff too, can't wait to see what you do with the Hasslefree female.

Offline Overlord

  • Scatterbrained Genius
  • Posts: 2616
  • Top Geezer
    • The Sweeney
Re: Colonial Marines 'bug hunting' project (update: vehicle lights 8/2)
« Reply #29 on: 08 February 2011, 03:34:02 PM »
Great stuff SI, as ever. 8)
It never cease to amaze me with the detail and amount of work you put into your projects.....and thats coming from "brick-boy"  ::)

can't wait to see what you do with the Hasslefree female.

You dirty old man...


           Malamute
« Last Edit: 08 February 2011, 03:35:50 PM by Overlord »
2025 Lead Tally: Acq: 000 Ptd: 000  Total: +000
2024 Lead Tally: Acq: 397 Ptd: 091  Total: -306
2009-23 Tally:  Acq: 3853 Ptd: 961  Total: -2892

 

Related Topics

  Subject / Started by Replies Last post
8 Replies
7701 Views
Last post 04 October 2007, 08:00:38 AM
by Prof.Witchheimer
21 Replies
16869 Views
Last post 09 July 2010, 11:11:00 PM
by Commander Vyper
4 Replies
3262 Views
Last post 12 July 2010, 04:16:03 PM
by abhorsen950
11 Replies
8876 Views
Last post 24 November 2010, 05:47:11 PM
by Bako
5 Replies
2208 Views
Last post 26 April 2017, 06:18:30 PM
by angstpuppet