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Author Topic: VSF skirmish...what you want or don't want....  (Read 7038 times)

Offline Gluteus Maximus

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Re: VSF skirmish...what you want or don't want....
« Reply #15 on: February 19, 2011, 12:51:54 PM »
Include all of the above!  lol

Not too fussed as to whether it's a true skirmish or larger scale like the system used in T&T, but combining both small and large scale games into the same system would have obvious advantages. Definitely prefer it to be a sort of semi-RPG format.

I really like the idea of throwing in werewolves, shamen, aircraft, aliens, prehistorics and just about anything else that can be imagined.

Pretty pics etc not essential, but if they're yours, then highly desirable.

Character  templates are very useful for creating supporting characters in a hurry, but I need my "personal" figure and his nemesis to have all the characteristics I want to include (pos and neg).

If I had the time I'd like to do a campaign type game, based on the continuing adventures of a 19thC Torchwood team (hence the need to import just about any fictional genre). Also would be nice to be able to import/export characters from/to other (usually) larger-scale gaming systems (eg GASLIGHT), so an easily transferrable set of "standard" characteristics would be a great help.

Very intrigued by all this  ;D

Offline Pappa Midnight

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Re: VSF skirmish...what you want or don't want....
« Reply #16 on: February 19, 2011, 01:07:14 PM »
Again useful responses ( I'd expect nothing less with the wealth of experience on this forum!)

The RPG elements do seem to suit skirmish games, concentrating on the characters rather than faceless mobs. I personally like this in games but it can lead to the inclusion of a referee to guide the action a little. I find it difficult sometimes finding one person to play, without having to find a ref as well!
I've already got a pretty reasonable system for solo play against monster types which can easily stretch to include stuff like dinosaurs etc. I like the idea of being able to play on your own as well as with friends. This would work pretty well for Torchwood type monster incursions. You can also play co-operatively against the "game" which which changes the whole dynamic again! This can also be used for three way battles with players fighting each other AND monsters!

The only snag I can see with the inclusion of things like tanks or artillery is a good game balance.
For an all-out wargame, it doesn't present a problem. When it moves into the realms of small skirmishes there might be some issues. I suppose scenery would reduce the effectiveness of a lot of vehicles, reducing their ability to manoeuvre and utilise their guns. Also vehicles without infantry support become very vulnerable to ambushes.
I suppose it also depends on exactly how effective a vehicle or artillery piece is in game terms. If it is TOO effective it's "cost" may preclude it from small skirmishes and reserve it for larger battles. On the other hand I would hate to "stat-down" a steam tank so that it can be taken out by Nobby Normal with a handgun....Although a well placed fire bomb may do the trick.....

Hmmmm... A bit to think about.

Regards
PM
I don't want to achieve immortality through my work; I want to achieve immortality through not dying.

Offline Gluteus Maximus

  • Galactic Brain
  • Posts: 5427
Re: VSF skirmish...what you want or don't want....
« Reply #17 on: February 19, 2011, 01:15:21 PM »

I've already got a pretty reasonable system for solo play against monster types which can easily stretch to include stuff like dinosaurs etc. I like the idea of being able to play on your own as well as with friends. This would work pretty well for Torchwood type monster incursions. You can also play co-operatively against the "game" which which changes the whole dynamic again! This can also be used for three way battles with players fighting each other AND monsters!


Regards
PM

Now you're talking! Something like the versatility of 2Hour Wargames would be great. Solo, all on same side or the more usual opposed games would be a real plus for me  :D


Offline Conquistador

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Re: VSF skirmish...what you want or don't want....
« Reply #18 on: February 19, 2011, 02:00:04 PM »
Dinosaur = Tinclad Tank?   ;)
 lol


Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Re: VSF skirmish...what you want or don't want....
« Reply #19 on: February 19, 2011, 02:05:16 PM »
Sounds like the begining of a RPG game.  With 10 or so figures on a side.... limiting to what kind of military units would send so few soldiers from their unit to scout Im thinking. So I would stay with under 10 figures, give them customization and play the games as an RPG. Just my 2 cents tossed in.

 ;)  What!  An unescorted "Tank" with a crew of 2 wouldn't be used for Scouting?   lol

Good point but I am sure some "points" players would try it even if just to try testing/stretching the rules.

It does sound like an RPG "Lite" now that you point it out.   8)

Gracias,

Glenn

 

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