Thanks guys, I think Malifaux is much harder to describe than any other game. It is more complicated than most games based around dice mechanics, but at the same time everything makes sense once you get the hang of it. It's easy to get bogged down in special and additional rules, such as "focus" ability, healing flips, the myriad of tokens for each faction etc. I tried to keep the rundown of the rules as basic as possible.
As mentioned in the review I will talk about Rising Powers next week. If there is something in particular anyone would be interested in about the core rules or the expansion just let me know and I'll add it to the review