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Author Topic: WK's goblin landsknecht project - Goblin/Halfling Wizard greens (18/8)  (Read 23627 times)

Offline Prof.Witchheimer

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #90 on: August 08, 2012, 11:02:14 AM »
Shiny  :-* like the Cortez-like helmets!

Offline clam

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #91 on: August 08, 2012, 08:00:03 PM »
Those new trooper heads made your landsknecht goblins lots more interesting (IMO). And think you have convinced me, that I need a small warband of these - thanks  >:(

"Prinzenrolle" and Cortez are must haves - totally love the facial hair idea.

And a drag? Hmm! - not 100% sure - but let me see a painted version - before making any final conclusions.


Offline Lowtardog

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #92 on: August 09, 2012, 10:17:42 AM »
Lovely, that pistolero has a look of the Rev too ;D

Offline thebinmann

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #93 on: August 09, 2012, 10:55:15 AM »
Love Two Pistol McGee!

Offline white knight

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #94 on: August 09, 2012, 08:05:45 PM »
My evil plan to make the goblins more attractive works...  ;D

Offline Timbor

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #95 on: August 10, 2012, 12:52:36 AM »
As I have mentioned before, they would look great as conquistadors going up against the swamp goblins from four a miniatures  :D
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Offline clam

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #96 on: August 10, 2012, 11:02:23 AM »
My evil plan to make the goblins more attractive works...  ;D

How can you sleep at night? :D
« Last Edit: August 10, 2012, 11:07:12 AM by clam »

Offline white knight

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #97 on: August 10, 2012, 11:46:07 AM »
I don't, that's why I have these fashionable dark circles around my eyes...

Offline Dr. The Viking

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #98 on: August 10, 2012, 10:59:29 PM »
Loverly gobs!!!
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Offline Faber

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Re: WK's goblin landsknecht project - Character greens (7/8)
« Reply #99 on: August 11, 2012, 08:43:59 PM »
 :-* :-*
as said...I feel now like I need a gobs warband  ;D
Great set WK!

Offline white knight

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Re: WK's goblin landsknecht project - Halfling upgrade greens (14/8)
« Reply #100 on: August 14, 2012, 11:49:10 PM »
Right, time for some more new stuff. I hesitated to post these because of the Foundry ones appearing at the same time, but hey. I've received a lot of demand for halfling heads for the goblin bodies, so I caved in and decided to have Kev convert a set of 12 heads to fit on the existing bodies.





Then they needed an upgrade set for the command of course, so enter two more heads for the champion and drummer, a rooster standard and an alternate body for the hornblower arms. Um... yeah, you read that last part right.



Since I haven't had a chance to play around with them yet, Timbor offered to paint up a couple assembled ones to give an idea of what to expect. So here they are:


Offline Faber

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Re: WK's goblin landsknecht project - Halfling upgrade greens (14/8)
« Reply #101 on: August 15, 2012, 01:28:15 AM »
 :-* :-* :-*

Offline Mister Rab

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Re: WK's goblin landsknecht project - Halfling upgrade greens (14/8)
« Reply #102 on: August 15, 2012, 08:28:24 AM »
I wouldn't worry about the Foundry ones, mate, these are much cooler  8) 8)

Offline white knight

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Re: WK's goblin landsknecht project - Halfling upgrade greens (14/8)
« Reply #103 on: August 15, 2012, 09:44:47 AM »
They're really not in direct competition. The Foundry ones are characters, civilians and militia. These will be solid rank and file for building units.


Offline rob_alderman

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Re: WK's goblin landsknecht project - Halfling upgrade greens (14/8)
« Reply #104 on: August 15, 2012, 05:12:12 PM »
These are awesome!!!!  :o

 

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