The town looks fantastic!!!
And the minis are fab too!
Thank you, Mr Wolf!
Surpeb gaming table. You know what might add a tad to it....a few decaying remains scattered around the place.
Thanks, Hubbynz!
I will be adding more to it after taking a break in the new year to move onto VSF.
Decaying remains are a possibility as all towns have neglected areas, maybe a few burnt-out houses would be good too.
The buildings that have been made so far have been in keeping with the theme that the town recently suffered from an earthquake, hence some of the buildings in ruin while others remain relatively intact.
As the town is now almost deserted after an outbreak of plague, giant rats and now a zombie infestation, the next phase of building (when I come back to it!) may well reflect more decay.
Thanks for the suggestion!
do not worry mate, I won't stop 
I'll be honoured if you use some of my ideas for your project...especially because I'm lurkin this thread since the beginning 
Stick with it, Faber, and thanks for lurking!

Yeah That is AMAZING
Thanks, thebinmann!
Now, on to the pics of the game played the other evening.
The game was a scenario designed to work in such a way as to enable all three of us to play, a raid on a Ghoul encampment, with Legionnaire Bert controlling his stalwart Dwarf warband, the Pits Bog Stealers, Gav running his Averlander Expedition and myself in charge of the Ghoul tribe being raided.
The Ghosts that would materialise during the game would move randomly causing Fear tests to be taken by any model within 6 inches of them at the start of their turn.
Anyone failing a Fear test would have to flee at Running rate in the most direct route possible away from the nearest Ghost.
The Ghouls would be immune to Fear tests, as they would be used to the shades of the restless dead appearing whilst eating their supper!
(It happens all the time, just ask any Ghoul you know!)
As previously mentioned in an earlier post, the Ghouls would satart in the Graveyard with their loot, with four of their number on sentry duty.

The Pits Bog Stealers ahd split into small groups and were advancing from their table edge as silently as possible. There was also a couple of Dwarves with crossbows climbing into the upper level of the Temple ruins and the Miner was leading the two Trollslayers underground, utilising the sewers, cellars and tunnels that run underneath the town in an attempt to appear as close to the Graveyard as possible, and spring a nasty surprise on the feasting Ghouls.


Meanwhile, the Averlanders had split into three groups, attempting to come at the Ghouls from three different directions at once.
The Averlander Captain led the first group, consisting of the two Bergjaeger's, his finest bowmen, and a couple of other missile armed troops, in an attempt to gain an advantage for their bowfire by heading into the other end of the ruined Temple and ascending as quickly as possible.

A second group, led by their allied Priest of Sigmar, made their way towards to the Graveyard at ground level.

The last group consisted of a blunderbuss armed Marksman and his trusty hound, Flop-ears, approaching the cannibals from the other flank.

Both groups advanced as silently as possible until the fervour of the Sigmarite Priest got the better of him and, unable to contain himself any longer, burst out with a lung-bursting rendition of 'Hearts of Steel'!
This Prayer would fill the hearts of those friendly troops within 8 inches of him and cause them to be immune to Fear.
It also meant that the alarm had been raised and the Ghouls now knew they were coming!

At almost the same time that the Priest began his chorus the Dwarf Miner gave the sewer grating above his head a hefty shove and led his two, frothing at the mouth, accomplices above ground right next to the Graveyard!

(Bert had been fortunate. He had attempted to surface on the other side of the Undertakers but had rolled quite a large deviation for their attempt. Had he drifted off in the opposite direction he would have come up in the Docks! Glug, Glug, Glug...)
The appearance of the Dwarf mining party also caused the activation of some of the Ghosts, as they had surfaced close enough to three of the treasure chests.


Their arrival had also been noted by one of the Ghoul sentries, as they had appeared only yards from him

In the meantime the rest of the Dwarves had been advancing, one group trying to gain advantageous positions to provide covering fire for the advance party whilst another attempted to enter the Graveyard from the other side


Whilst the Dwarves were sneaking up on one side, the group led by the Priest had diverted their assault to attempt an attack from the other side of the Ghoul camp.

At this point vicious close combat fighting broke out at all points, with Ghoul fighting Dwarf fighting Human.
The taking of photos had to take a backseat as I was involved in combats with both players and it all got a little frantic. The appearance of Ghosts in the middle of various combats caused even more mayhem!
(And many funny moments as both players thought swearing at them would divert their attentions elsewhere!

)
Here are a few pics that got taken during the chaos that ensued


One of the highlights of these frantic combats was when the Miner felled one of the Averland mercenaries and, about to deliver the final blow, was pounced upon by the Averlander Halfling, who had been sneakily making his way around on the walkway above the combat.
His Diving Charge, armed with his trusty knife and fork, landed atop the bearded pick-wielding Miner and took him out of action!

Other highlights were the Trollslayer making his way into the Graveyard single handed, screaming Dwarven Oaths of destruction (at least that is what Bert said they were, sounded more like swearing to me!), and felling everything in his path, Ghoul and Human alike.

With casualties begining to mount up on all sides, and the eventual destruction of the Ghoul tribe, it started to take its toll on both warbands.
Both players knew that it was going to come down to Rout tests, as neither player was willing to give an inch voluntarily!
In the end, and rather surprisingly, it was Dwarven nerve that broke first, the bearded ones fleeing the field and leaving the Ghouls treasure trove in the hands of the seriously bloodied Averlanders.
A really enjoyable game, and evening, which really could have gone either way, and eventually decided by a failed Rout test.
Well done, both of you. It was great fun to play and I look forward to the next game...
(I hope you enjoy this report, and again, I apologise for the quality of the pictures. Believe it or not, these were the better ones....)