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Author Topic: Help wanted regarding Rugged Adventures  (Read 2937 times)

Offline Driscoles

  • The Dude
  • Galactic Brain
  • Posts: 4347
Help wanted regarding Rugged Adventures
« on: 17 September 2006, 09:02:14 AM »
Hello,

Iam just reading the RA rules. I like them and I know they are only a guideline and not hammered in stone. But for a better understanding my question is :

The Field Craft is :  A die 6 plus the modifiers from the Field Craft CHart.

Does this mean the result from the die 6 is ALWAYS used or is it rerolled every new adventure and than modified by the chart regarding to the adventure ?

My second question is : How do I get the driving ability. It is listed in the pre generated character download from Bob Murchs Website.

Thank you.

Björn
, ,

Offline Argonor

  • Elder God
  • Posts: 11378
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Help wanted regarding Rugged Adventures
« Reply #1 on: 18 September 2006, 08:31:02 AM »
I would say, yes: you roll a d6 and add the modifier - then see if you beat the difficulty of the test?
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Howard Whitehouse

  • Scientist
  • Posts: 361
Help wanted regarding Rugged Adventures
« Reply #2 on: 23 September 2006, 02:24:17 AM »
Can you ask Bob through his site?

He'll ask Kurt if he doesn't know.

Or they'll just make something up. That's what I'd do.
I do all my own stunts

Offline Driscoles

  • The Dude
  • Galactic Brain
  • Posts: 4347
Help wanted regarding Rugged Adventures
« Reply #3 on: 23 September 2006, 09:43:29 AM »
I think I will Howard ( ask Bob )
I usually make something up too.
But I learned thru lots of games (  that I did as a gamemaster ) that you always have players asking lots of questions.
 :)

 

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