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Author Topic: Arab/zanzibari fort  (Read 6888 times)

Bezzo

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Arab/zanzibari fort
« on: September 14, 2011, 07:37:05 PM »
25/28mm scale






Been a while since I posted pictures (problems with Photobucket) but I'd be happy to receive comments. Here's another pic

« Last Edit: September 16, 2011, 02:07:24 PM by Bezzo »

Offline Colonel Tubby

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Re: Arab/zanibari fort
« Reply #1 on: September 14, 2011, 07:46:56 PM »
Excellent - I can also see that standing on a headland in a pirate game!

Offline Prof.Witchheimer

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Re: Arab/zanibari fort
« Reply #2 on: September 14, 2011, 07:52:02 PM »
Looking very good. Something I could need for my Asian/Near East town too. Maybe some finishing touches are necessary, these grey borders look a bit too plain, maybe it makes sense to add some sand and gras.

Offline Prof.Witchheimer

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Re: Arab/zanibari fort
« Reply #3 on: September 14, 2011, 08:08:45 PM »
I think so, some fine gras here and there, some sand parts. Not too much, in the hollows.

Offline fastolfrus

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Re: Arab/zanibari fort
« Reply #4 on: September 14, 2011, 08:13:25 PM »
And a flag?

Probably a set of flags so it can be multi-purpose?
Gary, Glynis, and Alasdair (there are three of us, but we are too mean to have more than one login)

Offline Sangennaru

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Re: Arab/zanibari fort
« Reply #5 on: September 14, 2011, 08:19:31 PM »
Cute!!! a real mud fort! =)

Offline cram

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Re: Arab/zanibari fort
« Reply #6 on: September 14, 2011, 09:35:33 PM »
I like it! Plenty of settings you could use that for.

Offline inkydave

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Re: Arab/zanibari fort
« Reply #7 on: September 14, 2011, 10:49:46 PM »
very nice indeed! great colour and finish. really looks like adobe/mudbrick.
 I want to do a multi period, multi location blockhouse/mini fort type thing and yours fits the bill to a tee. I wont do a direct copy but when I get round to it there may be some similarities.  ;)
Minima maxima sunt

Offline Hammers

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Re: Arab/zanibari fort
« Reply #8 on: September 14, 2011, 11:19:37 PM »
I agree the rocks are too plain. Some dry washes maybe and some extra texture needed...?

I was going to say the same. The rock brings an otherwise great item down a bit. A practical piece to, just the right size 'n all.

Offline Traveler Man

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Re: Arab/zanibari fort
« Reply #9 on: September 15, 2011, 03:12:33 AM »
I'd bring out the texture of the walls with a little dry-brushing with lighter colors. Apart from that, very nice work on a very useful structure.  :)
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

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Offline Wirelizard

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Re: Arab/zanibari fort
« Reply #10 on: September 15, 2011, 06:45:49 AM »
That's usable across a very wide swath of both time and space indeed! Very nice, will have to file that away for NWF/BoB inspiration!

Offline OSHIROmodels

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Re: Arab/zanibari fort
« Reply #11 on: September 15, 2011, 08:02:49 AM »
I like the layout and would echo the need for more weathering and 'growies'  :) 8)

cheers

James

Offline Bugsda

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Re: Arab/zanibari fort
« Reply #12 on: September 15, 2011, 10:01:14 AM »
 :-* That's excellent, but yeah, it needs some cosmetics, a bit of Malamute style maybe   8)
Well I've lead an evil life, so they say, but I'll outrun the Devil on judgement day.

Offline Skratch

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Re: Arab/zanibari fort
« Reply #13 on: September 15, 2011, 11:38:06 AM »
That is one fine piece of scenery. All it needs is a little bit of work on some of the details like the rocks.

Offline Hammers

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Re: Arab/zanibari fort
« Reply #14 on: September 15, 2011, 11:42:31 AM »
Poor Bezzo must think we're ganging up on him with, reiterating our 'good advice.' :)

 

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