Just thought I'd share the details of the BASH game I am planning to run this Saturday night. I am calling it Villain Mission Force, and it is set in the Marvel Universe circa 1985. Players will run lesser Marvel villains, choosing from a short list I have prepared. Of course, any of my players can run a villain not on the list should they have an appropriate Heroclix figure available.
The premise is that characters begin in jail. The Vanisher shows up (he's a teleporter) and says, "I'll free you, but you need to sign on for this dangerous mission." The Villain Mission Force is run by a mysterious figure known only as the Facilitator. The characters never see him, but he briefs them Charlie's Angels-like via an intercom.
Anyway, I developed a series fun tables for each player to roll on once he's chosen his character. Here they are:
Villain Mission Force (VMF)
The year is 1985--the Bronze Age of the Marvel Universe, and the world needs villains to complete sometimes unsavory missions.
The Villain Pool
Players choose (or roll randomly) the villain they want to play from the table below.
Roll 2D6:
2 = Anaconda
3 = Blizzard
4 = Boomerang
5 = Constrictor
6 = The Ghost
7 = Harpoon
8 = Hydro-Man
9 = Mr. Hyde
10 = The Scorpion
11 = Vertigo
12 = Wild Child
Incarceration Tables
Once a player selects his villain from the available pool, he or she should roll on the following tables to determine what the character’s most recent misdeeds were that ended in them being incarcerated. Players may also choose from the tables, but the GM should point out that choosing isn’t very fun!
Crime (roll 2D6)
2 = Assault (roll again on the Victim table below)
3 - 4 = Racketeering
5 - 6 = Kidnapping (roll again on the Victim table below)
7 - 9 = Bank Job
10 - 11 Grand Theft Auto
12 = Attempted Murder (roll again on the Victim table below)
Victim Table (roll 2D6)
2 - 3 = Rich Heiress
4 - 5 = The Mayor
6 - 7 = Famous Actor
8 - 9 = Famous Scientist
10 - 11 = Famous Religious Figure
12 = Subduing Hero’s Family Member/Significant Other
Subduing Hero or Team
2 = Speedball
3 = Daredevil
4 = Captain America
5 = Spider-Woman
6 = Iron Man
7 = Hulk
8 = Spider-Man
9 = The Defenders
10 = The X-Men
11 = The Fantastic Four
12 = The Avengers
Place of Apprehension
2 = The Sewers
3 = Main Street
4 = The Suburbs
5 = Rooftop of a Skyscraper
6 = The Docks
7 = The Wilderness
8 = Underground Lair
9 = Naval Base
10 = Mountain Stronghold
11 = Space Station
12 = Blue Area of the Moon
Accomplice
2 = White Rabbit
3 = The Mandrill
4 = Purple Man
5 = Circus of Crime
6 = Nitro
7 = Klaw
8 = Kraven
9 = MODOK
10 = Super-Skrull
11 = Baron Zemo
12 = Dr. Doom (roll again on the Doc Doom Accomplice Table)
If you happen to roll yourself, roll 2D6 again:
Result
2 - 11 = Roll again until you get an accomplice other than yourself!
12 = You were working with a clone of yourself!
Doc Doom Accomplice Table
Result
2 - 11 = It was just a Doombot! The real Dr. Doom would never work with you!
12 = It was Doc Doom! Gain +1 Hero Point to begin the session!
You can follow the progress of my re-paints and other bits of news on my BASH game on my blog, here:
http://four-color-figures.blogspot.com/search/label/BASHThanks for looking!