Thanks snitcythedog for the link to Akula,s Total Ar:se. I printed that out and set up a solitair scenerio to playtest the rules. I bought a bag of zombies and Bag of Babes and used what I could find out of my 1/72 collection to make up survivors. I have a bunch of old hot wheel cars that are pretty beat up and a nice big M60 tank that I built 1/72 kit. I also have a few buildings and trees to put out there including a IRS on fire model that I built a long time ago. The zombies are generated randomly by putting bingo chips all around the table to represent a siteing of something. When the suvivors get wwithin 18" the take a perception roll and on 1-4 can see the chip and this reveals what is there. I used a modified deck of cards removing 5-10 in three suits so when a suvivor sees a chip he draws a card and that is the number of zeds he sees. I also removed all the royal cards except 2 kings ans 2 queens they represent a Tank and/or a Lich/witch. Jokers are nothing. I used the suggested card system for movement but made some cards for this. They turned ou pretty good. I also came up with a rule for starting vehicals. After entering and attempting to start a vehical roll a 6d to determine how hard this vehical will be to start. Then roll against that with a 6d. any roll less than the first will start it. So if the first roll is a 1 you can't start that vehical (No gas etc) leave that die by the vehical for the remainder of the game. Anyways my survivors got a cpickup truck started and are moving fast and a group of 3 zed decided to attack it from the side. I didn't see anything to rule on what happens when a zed is hit by a vehical. Any suggestions? Oh and I ordered the Walking dead board game (The comic book version) but it isn't here yet.