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Fugitives
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Topic: Fugitives (Read 1367 times)
Belisarius
Supporting Adventurer
Mastermind
Posts: 1612
Fugitives
«
on:
11 June 2012, 06:04:02 PM »
A couple of parting shots to keep the foe at bay.
Logged
mikedemana
Galactic Brain
Posts: 4575
Investigating curiosities around the globe...
Re: Fugitives
«
Reply #1 on:
12 June 2012, 12:04:48 AM »
Very nice! I particularly like the woman holding the sack...
Mike Demana
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DoctorPete
Mastermind
Posts: 1222
Re: Fugitives
«
Reply #2 on:
12 June 2012, 12:38:28 AM »
Well done. You can almost hear the natives howling as they give chase.
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I am not a quack! I'm a mad scientist. There IS a difference!
Galland
Scatterbrained Genius
Posts: 2023
Re: Fugitives
«
Reply #3 on:
12 June 2012, 05:59:52 AM »
Nice little scene! Keep it up, and please do show more if you make anything like this again in the near future, I really enjoy little vignettes like this.
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Tintin - Pulp Adventures in a orderly fashion
Gallows Falls - Western Village
Eisende - Mordheim costal village WIP
Rome - SPQR & Hail Caesar
Steve F
Scatterbrained Genius
Posts: 3174
Pedantic bugger, apparently.
Re: Fugitives
«
Reply #4 on:
12 June 2012, 10:32:50 AM »
Nice "fleeing" animation on those figures (are they Redoubt?) and the composition of the group reinforces the impression.
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Back from the dead, almost.
joroas
Galactic Brain
Posts: 7802
Re: Fugitives
«
Reply #5 on:
12 June 2012, 11:23:21 AM »
Nicely done and pleased to see I'm not he only one to speed up painting with a wash.............
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'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'
Belisarius
Supporting Adventurer
Mastermind
Posts: 1612
Re: Fugitives
«
Reply #6 on:
12 June 2012, 04:24:30 PM »
Yes, Redout figures if memory serves, Steve . Thanks Joroas much appreciated. Still struggling with lighting issues.
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Lead Adventure Forum
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Fugitives
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