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Author Topic: The return of Mage Knight (sort of)?  (Read 2057 times)

Offline FramFramson

  • Elder God
  • Posts: 10809
  • But maybe everything that dies, someday comes back
The return of Mage Knight (sort of)?
« on: July 01, 2012, 03:06:34 AM »
First off, I wasn't sure if this was better here or in Open Talk. In the end it is a fantasy game, so I put it here, but mods you can move it as you see fit.

So there's a kickstarter campaign up to bring back Mage Knight as we knew it, as a minis game.

The catch is, that like Heroclix Online, they want to bring it back as an online game. However, as part of the promotions for this, they will make and release a limited small set of real figures (supposedly with swappable dials to allow them to be played in Heroclix as well).

Now a number of Mage Knight old timers and I have serious misgivings about this.

First, NECA (and their video game subsidary) are doing great financially. The recent Mage Knight board game (which really doesn't have anything to do with Mage Knight other than a few names) was a big boardgame hit. Heroclix is also selling quite well. Some people feel that a large company in such solid financial shape has no business running a Kickstarter campaign. I don't mind too much, because I honestly can't blame them for wanting to size up demand before doing any real work. The old pre-NECA WizKids did such a thorough job of destroying and alienating the fanbase that the few who are left have been cast to the far winds. There simply may not be the demand to justify this.

Second, the rewards are really messed up. Most of the donation levels offer little to justify the price, and some of the few that do are unclear or costly (the big one is the $170 mark which is the level that gets you the real physical figures but it's not fully clear if the figures are random or not - for $170 I would sure hope not!).

Third, they sure have set a high goal. Sure, Studio McVey's Sedition Wars is at almost at a million dollars on Kickstarter, but this is vastly in excess of the original funding goals, which were relatively modest. Same goes for Steve Jackson Games' Ogre, which had an original goal of only $20,000. I don't think they're purposely looking to fail, but they may have deliberately set the bar very high. I.E. they're only looking to do anything if the demand is so high that there's no risk to them at all.

Finally, a lot of this feels like the real figures are just being dangled as bait by a bunch of programmers and video game designers hoping to make a new computer/console game, who just happen to be fans of Mage Knight. It's not quite a bait-and-switch, but it almost smells like one. Why not forget the video game and just have a modest Kickstarter to sell a small fixed boxed set that has the two sets of dials as planned?

Anyway, all that aside, I'm still sharing the link for those who might be interested.
« Last Edit: July 01, 2012, 05:35:20 AM by FramFramson »


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline spacecowsmith

  • Librarian
  • Posts: 187
Re: The return of Mage Knight (sort of)?
« Reply #1 on: July 01, 2012, 07:59:06 AM »
Hi!

I know how you feel! Although I never actually played Mageknight it looked like it could be a good game and I was a big fan of the miniatures they released, admittedly in my case it was for repainting them to use with other games but still they did have an interesting selection!

Seeing them now want to release it as a $15 computer game I am a bit dubious, especially as they have set the goal so high. I do think they would have been better off doing it just for the miniature game, especially as they have a huge back catalogue of figures to choose from!

I also liked the fact that when Mageknight was still available Ral Partha and Ironwind Metals began releasing some metal casts of the original sculpts. If they did that again I would be far more interested!

All the best!
http://talesfromfarpoint.blogspot.co.uk/

An Adventure in small scale gaming and 2nd Edition 40k!

Offline Mutant Jon

  • Bookworm
  • Posts: 86
Re: The return of Mage Knight (sort of)?
« Reply #2 on: July 01, 2012, 08:50:07 AM »
Spacecowsmith @ Ral partha europe still sell arounf 50 Mageknight metals in their range - might be of interest to you?

 http://www.ralparthaeurope.co.uk/mage-knight-c-56.html

Offline Doomsdave

  • Scatterbrained Genius
  • Posts: 2208
Re: The return of Mage Knight (sort of)?
« Reply #3 on: July 01, 2012, 09:44:46 AM »
The rewards scheme is absolutely horrible.  I'll stick with Heroclix.
This is my boomstick!

Offline FramFramson

  • Elder God
  • Posts: 10809
  • But maybe everything that dies, someday comes back
Re: The return of Mage Knight (sort of)?
« Reply #4 on: July 02, 2012, 02:05:32 AM »
I think it's pretty funny that just a day or two before this campaign went public, I read an article about how most Kickstarter campaigns (about 55%) that fail to meet the initial funding goal do so because of poor rewards.

Offline FramFramson

  • Elder God
  • Posts: 10809
  • But maybe everything that dies, someday comes back
Re: The return of Mage Knight (sort of)?
« Reply #5 on: July 06, 2012, 10:31:39 PM »
The Kickstarter campaign isn't going too well (not really a big surprise, sadly) as they aren't even remotely close to being on track to meet the goal.

However, they have also put up a survey which anyone can do https://www.surveymonkey.com/s/MageKnightRevenge

So, if you would like to support a return of Mage Knight but don't like the Kickstarter as it is, you can certainly submit your comments via the survey.

 

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