Well, I played the game, and completely forgot to take photos during, but I have plenty of post trauma photos. I learned that one does not set up a scenario where one is outnumbered about 2 1/2 to one, counting townsfolk but not children, and then play Zulu Dawn as background. It affects your dice negatively.
The Tusken came in, 50 strong with all 5 Oxen Cannon, and both Trolls, against 20 Norwegian 1st, with 2 light cannon, 2 Machine Guns, and 2 Valkyrie II Ornithopters, and about 15 townsfolk. The First held fairly well, but was not able to stop enough of them. Highlights were the lucky shot by an Ox cannon that took out a mountain gun, and a second that dropped an ornithopter, and the Sersjant who stood toe to toe with a Troll for 3 full activations, and was still alive when we quit.
View from the Tusken end...

We left the dead where they fell, and used counters for suppression.

You can't take me! I'm Norse!


Machine guns are great numbers equalizers, but there wasn't quite enough.

The townies defend their liquor stash.

And another angle on our intrepid sersjant...

When we quit, the Tusken had 25 Raiders, 2 Oxen, and 1 Troll - to the untouched townsfolk, and 4 infantry, 2 sersjants, 1 ornithopter, and 2 machine guns. Vicious little battle.