Hi all,
my gaming group started an ATZ:BDTZ campaign a couple of months ago. I planned it out beforehand by drawing maps of the locations that could be visited and for roughly every third location there would be a special scenario that would be different from the usual "go into buildings and see what's in them" gameplay.
We played about six games so far and there's one thing that bugs me to no end.
The characters have become too powerful!
The two Stars started at REP 4, but now one is at 5 and the other at 6! They only lost one or two grunts early due to pure carelessness and since then pretty much every survivor they met that wasn't hostile has joined their ranks, especially because the REP 6 guy just can't be beat in any way when rolling for.. pretty much anything. Bartering, Reactions, initiative... He always comes up on top.
Another gripe I have is that the zombies seem pretty harmless; I know that ATZ is basically humans vs. humans with added zombies, but they are so easy to avoid even in large groups.
When two survivors enter a building, the chance of meeting hostiles is not that big to begin with, and even then there will be only a pretty small number to them, and they'll be randomly played around the different rooms, so it's easy to kill them one by one.
All in all, I really don't know how to continue this campaign. I thought about designing a really hard scenario that has a very high chance of killing some characters or letting them be captured by hostile forces, but this would be kinda cheap. I imagined the game to be more up-and-down flowing, with new grunts joining and old ones gettink killed all the time, and the stars becoming wounded from time to time and even losing a point of REP, but so far they didn't need to use the "avoid death" mechanic even once.
Any thoughts about this?
We play without PEFs and I know there's a new version of ATZ coming out this year that will make zombies deadlier.