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After the first few games Bolt Action turned out to be a recurring guest in our wargaming group. Therefore I'll use this threat to post some lines and pictures about the battle we fought here.
Index:Page 1: Game from 10th November 2012: Germans vs. Americans (28mm)
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Link to Monty's CaravanPage 2: Game from 17th November 2012: Germans vs. Americans (20mm)
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Link to threat posting->
Link to Monty's CaravanPage 2: Game from 23rd November 2012: Germans vs. Americans "Search and Rescue" (28mm)
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Link to threat posting->
Link to Monty's CaravanI hope you enjoy the pictures and the reviews.
Cheers
Stefan
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Hello and good afternoon,
last Friday I had the great pleasure to play my first game of Bolt Action. Some fellows of our wargaming group and I gathered and played a little game with Americans against Germans. The scenario was set shortly after the American landing near Anzio with a German rearguard trying to guard the surrender of their comrades while the advance guard of the Americans was on its way to secure a route for the advancing troups.
The beginning of the game developed rather straight-line. The Germans occupied the buildings and wanted to set up a strong defensive position there. Simultaneously the Americans advanced carefully and tried to prepare a general charge under the covering fire of their machine guns and mortar.
The climax of the battle was reached when one of the American squads prepared to storm one houses. The outcome of next turns was to decide the outcome of the game...
There is a complete game report with a lot of more pictures on my blog. You're welcome to have a look there:
http://montys-caravan.blogspot.de/2012/11/game-report-bolt-action-09th-november.htmlJust some short sentences on the Bolt Action ruleset:
For me it was the first one and I was a nervous because of the new set of rules, but they proved to be really well designed and smooth-running. Espescially the tactical aspect and the challenge to spend the order dice foresightful makes the game interesting. At the end of the game we were able to handle the common situations (ranged combat, movement, initiative / oder-dice...) without looking up every dice-roll. Only the more complex things like air strike were hard to remember. But nevertheless these rules are designed very straight-line and I'm sure that they be remembered well after one or two additional games. Altogether it's a nice ruleset which works great with a group of friends and some beer and brezels. Just perfect for a Friday evening after a busy week. We spent about five hours for a game with around 1,000 points per side, but with better rules knowledge this will drop to three to four hours I presume.
Cheers
Stefan