*

Recent

Author Topic: Scavenge Skirmish Survive  (Read 164472 times)

Offline v_lazy_dragon

  • Scatterbrained Genius
  • Posts: 2033
Re: Scavenge Skirmish Survive (revised rules released beta 3.02, 28/6)
« Reply #345 on: June 28, 2013, 12:13:07 PM »
Nice work Steve!  :D
Xander
Army painters thread: leadadventureforum.com/index.php?topic=56540.msg671536#new
WinterApoc thread: leadadventureforum.com/index.php?topic=50815.0

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: Scavenge Skirmish Survive (revised rules released beta 3.02, 28/6)
« Reply #346 on: June 28, 2013, 12:23:01 PM »
Ahh!

Just in time for me to read then.
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline Cypher226

  • Mad Scientist
  • Posts: 629
    • Friendly Fire
Re: Scavenge Skirmish Survive (revised rules released beta 3.02, 28/6)
« Reply #347 on: June 28, 2013, 09:18:28 PM »
Downloading now!  :D

Offline Mason

  • Elder God
  • Posts: 21228
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Scavenge Skirmish Survive (revised rules released beta 3.02, 28/6)
« Reply #348 on: June 28, 2013, 09:26:44 PM »
Had a quick butchers earlier, and what I saw looks good to me.

At work tomorrow on a long boring 'nothing 'appenin' shift, so will give them a thorough going over then.

Looking forward to it.
 :D


Offline myincubliss

  • Mad Scientist
  • Posts: 932
    • dead lead project
Re: Scavenge Skirmish Survive (more board progress, 29/6)
« Reply #349 on: June 29, 2013, 11:27:35 AM »
 :o Goddammit, that's a ridiculously cool looking set-up!
[mutters to self: will not start a new project will not start a new project will not start a new project will not start a new project will not start a new project will not start a new project...]

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: Scavenge Skirmish Survive (truck wip, 3/7)
« Reply #350 on: July 03, 2013, 05:18:44 PM »
Are the cars how you're going to deal with a big old fire lane like that in your setup?

Offline Cypher226

  • Mad Scientist
  • Posts: 629
    • Friendly Fire
Re: Scavenge Skirmish Survive (truck wip, 3/7)
« Reply #351 on: July 03, 2013, 09:01:01 PM »
Love the tree surgeons' truck  :D really characterful, there used to be a tree surgeon lived/worked out of my road, so it seems really characterful.

Offline Damas

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1048
  • Re-enactor, modeller, stooge
Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
« Reply #352 on: July 04, 2013, 02:14:59 PM »
Nothing like a puppy with sharp teeth to give that post-apoc feel to a model!  :D
"Old gamers don't die, they just smell like that."

Offline ink the troll

  • Scientist
  • Posts: 389
  • Location: walltown
Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
« Reply #353 on: July 04, 2013, 02:36:03 PM »
Hm, maybe you could paint some burn marks onto the truck and paint part of the wood & floor as if it was half burned/ scorched? Maybe even add some green 'glass' bits (or a broken bottle) to indicate the truck having partly gone up in flames thanks to a more or less well aimed Molotov cocktail.
Then add some rusty parts (where paint might have flaked off due to the heat of the fire).
sanity is for cowards

Offline v_lazy_dragon

  • Scatterbrained Genius
  • Posts: 2033
Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
« Reply #354 on: July 04, 2013, 02:47:33 PM »
Lovely work - a pity about the Puppy attack...  :'(

Could there be a way of making it look like the puppy damage was actually caused in the apocalypse? Maybe model a fallen tree (the irony!) or lamp post across the worst damage, and then build the sides up to look a bit more crumpled and a little less cracked?

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
« Reply #355 on: July 04, 2013, 05:10:06 PM »
Dang!

Thatta learny!

Offline Mason

  • Elder God
  • Posts: 21228
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
« Reply #356 on: July 04, 2013, 07:22:59 PM »
Nothing that a couple of thin sheets of plasticard (in the original shape) and an enlarged timber pile (to cover the damage) wont fix.
 ;)

« Last Edit: July 04, 2013, 07:34:18 PM by Mason »

Offline HerbyF

  • Mastermind
  • Posts: 1986
  • Why fear nightmares when you can be one
Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
« Reply #357 on: July 04, 2013, 07:30:17 PM »
I think it looks great with the new damage. Very Post-apoco. Give the puppy a bone. Or maybe another toy truck to chew on.  ;)
LHV 2015 +200 16 +770 17 +636 18 +888 19 +1015 20 +656 21 +174 22 +220 23 +312 24 +366 25 +190

Offline Mason

  • Elder God
  • Posts: 21228
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
« Reply #358 on: July 04, 2013, 11:44:25 PM »
Yep, that'll do it.
 :D

Great recovery.
 8)


Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2631
    • Brummies Wargaming Blog
Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
« Reply #359 on: July 07, 2013, 06:08:46 PM »
Oh dear about the dog chew, glad you re-covered it so well though :D

The table is certainly coming along very nicely :D

 

Related Topics

  Subject / Started by Replies Last post
2 Replies
1942 Views
Last post February 05, 2013, 03:53:14 AM
by Silent Invader
11 Replies
3641 Views
Last post February 14, 2013, 09:45:35 PM
by Elk101
7 Replies
2869 Views
Last post July 04, 2013, 12:25:48 PM
by Silent Invader
30 Replies
9749 Views
Last post November 02, 2013, 06:45:51 AM
by Silent Invader
30 Replies
8123 Views
Last post December 03, 2013, 05:59:38 AM
by Dr. The Viking