The third game in our campaign came up as the "Escape... Into Danger" scenario. I decided to try and play this one out as an ambush on the open road. All the agents would need to do to accomplish this mission would be to get from one end of the table to the other. I worked up some simple rules for vehicles and we were off. Vehicles had a base speed of about 10 inches and could go a bit faster if they wanted to tempt fate and make a Dex roll. Owing to the speed with which the cars were able to move we made the table twice as long, six feet.

Here's the table as we started. The Agents were given the choice of a car or a truck. Each had its minor advantages and disadvantages over the other. The Agents chose the truck, putting The Reporter behind the Wheel with The Professor riding shotgun. The Hero and The Professor's Daughter clambered into the back of the truck. The Hero got a bit of a slap as he made a joke about getting into the bed together.
The Lurkers, part of the Delapore gang had a car of their own and were speeding to the crossroads in an attempt to cut the Agents off and deal with them here in the woods. One of the Lurkers had sneaked ahead on foot and placed himself and in cover at the crossroads.

The Lurkers managed to get to the crossroads first, blocking the way with their car. The Reporter was driving hell bent and made no signs of slowing or stopping.

Lest they be caught in a car wreck, the Lurkers poured out of the car, guns blazing. One lucky shot caught The Professor's Daughter and she tumbled to the floor of the truck's bed.

The Reporter swerved hard to avoid the Lurker's car. Lead poured down like rain and the truck might as well have been a touring car. Just after making the heroic turn The Reporter took a slug in the shoulder. The Professor lunged to grab the wheel...

... to no avail. The truck caught a rut in the side of the main road and rolled on a ways before slamming to a stop on a large boulder.

The Delapore boys were caught flat-footed. The truck had sped by them. They moved quickly to bring more fire down on the speeding truck.

Grabbing the wounded, The Professor and The Hero made their escape off the edge of the board and into the cover of the woods. Townies that the Delapore's were they would be wary of going into the woods to hunt them down. Content to have left them on foot in the wilderness the Lurker's made their way back to Dunwich to report to their superiors.
The Professor quickly patched up the wounded and assayed the situation. Now on foot, and with no new clues as to the whereabouts of the missing scouts, the Agents decided to continue making their way along the track that the mysterious stranger calling himself the Yellow King had escaped along after the shoot out at the farm. Who knows what they will find ahead, or what will find them, in the woods of the Myskatonic valley.