SPECIAL CHARACTERS FOR STRANGE AEONSWhen a Special Character joins your team, its actually more the Threshold team who joins to help in an important mission, or more simply stumble into the path of the Special Character, possible from following the same clues. To represent that this, Special Characters are added to the list after selecting scenario and the Lurker has chosen his team. Then the Threshold player declare that a Special Character is joining in, and the Lurker player select additional Lurkers with the same BP cost as the Special Character, a second pool of BP if you like. The lurker player has to keep his original lurkers.
Special Characters always only play for one scenario at a time, and can't be hired for two games in a row, actually try to keep the use of Special Characters an rare event. And you can't have more then one Special Character in play at anyone time, there ego's are simply too big for any competition to be allowed, even if on the same side.
Special Characters can't be given any extra equipment, weapons or skills for any reasons. Special Characters is counts as a "Character", if any rules take special effect on them.
There is a sequel: when rolling for an injurys a Special Character treat him as a Character, all results other then dead is fully recovered after the game.
If the Special Character dies, then after the scenario (win or lose) He has a special movie hero save of 2+, and gain full recovery if passed.
If not passed, he is dead, and that player may never ever use this Special Character again for his entire life!
True Hero: A Special Character is treated like having the "Heroic" and "Smart" skill, and both skills can be used each turn. In effect a Special Character has 3 action every turn, and is self-activated each turn.
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Dr. Henry Walton "Indiana" Jones, Jr.
BP: 15
M: 5
Dex: 3+
Con: 7
A: 3
W: 3
Res: 2+
Skills: Dodge, Fearless, Lucky, Surefooted, Tough, Read Languages, Martial Artist.
Equipment: .45 handgun, Lucky Hat, Whip.
Special Rules:It belongs in a museum: All items, lucky idols, scrolls or similar, acquired during or after a scenario is confiscated by Dr.Jones (if he survives), as they belong in a museum! This does not include Map Pieces.
Fear of Snakes: Dr. Jones fear all snakes, in any form actually. Snakemen, large snakes, snake swarms or maybe even eldritch snake idols.
Note: anything "Snake" may not be chosen for the second BP pool of lurkers, as this is to obvious too exploit.
"Nazis. I hate these guys": Dr. Jones hate Nazi's, but as there aren't much Nazi's around outside of Germany pre-WW2, I would say it perfect to say this extends to all Rough threshold personal, so beside Nazi's, Dr. Jones hate the following: Rogue Threshold Character, Rouge Threshold Agent, Henchmen.