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Author Topic: Lacepunk/Clockpunk/Weird 1600–1700s  (Read 26049 times)

Offline Hildred Castaigne

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #15 on: March 09, 2013, 11:52:43 PM »
Quote
In Europe and its colonies the 18th C. is indeed a period of transition. Most people, specially in the lower classes and in the countryside, still are as superstitious as in the British Isles during the 'witch finding' / ECW age or in Salem at the age of the witch trials. But for a minority it is already the age of the Encyclopedia, of Enlightenment and emerging science. Thus for gaming purposes it can be treated as the time when declining magic is challenged by rational science still in its infancy.
That is a good point, I suppose for games like this you stick to the cutting edge.

And sure, the Revenant Elves are in period costume.
But witches need to be hideous.
Or else they don't terrify children.  lol

Haiti just fascinates me, so I would happily use that setting.
And for horror games you have the French colonisers, slaves practicing voodoo in secret, the living dead and tonton macoutes all in the mix.
http://www.brigadegames.com/Haitian-Voodoo-Priests-Priestess-and-Sorcerers-5_p_324.html
Four of the five figures in this set would be fine for the 18th century.
As you say, zombies are easily sourced.

Are you thinking of 'Ravenous'?

That was a fantastic film!
Could have you giggling one minute and horrified the next.
You could also adapt the premise for British or French soldiers in the 1750s.

Towards the end of the Georgian era the Luddites emerged.
Men who smashed the machines replacing workers.
http://en.wikipedia.org/wiki/Luddite
Taking that violent reaction to progress could be a background for the 18th century returning to old ways of thinking.

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #16 on: March 20, 2013, 08:54:00 PM »
Yes, 'Ravenous', that was the movie I was thinking of. Only read about it, so I only remembered 'set well in to the 19th C.', but it was after the Mexican-American War, not after the ACW :?

Btw -Lacepunk (Sci-Fi) rather than Lacepulp (Fantasy / Horror)- a 'weird 18th C.' campaign would be a golden excuse to build and field an ornithopter:

Though probably without the bird's head, an idiosyncrasy of mad Granbretan; a 'warship in miniature' hull as in early balloons would be more 'in period':





(from the Multiverse forum)

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #17 on: May 08, 2013, 09:31:36 AM »
A wargamer regularly granting us with eye-candy and excellent action reports launches into 18th C. Horror:

Offline shadowking1957

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #18 on: May 08, 2013, 09:39:54 AM »
abdul666lw  can i ask wh makes the  young lady on  foot and mounted miniature?

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #19 on: May 08, 2013, 12:07:45 PM »

Offline M.P.

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #20 on: May 08, 2013, 10:24:47 PM »
Well I'm working on a sort of lacepunk-horror project, It'll be set in south-eastern Polish-Lithuanian Commonwealth during 1620's. For now I've got 20 minis scuplted/converted and 9 painted. I'm planning to sculpt few cossack-werewolves, few will-o-wisps and other stuff from slavic mythology. All in 1/72 scale, check my thread - http://leadadventureforum.com/index.php?topic=53336.msg631721#msg631721
My roleplaying/wargaming blog: barbaricfrontier.blogspot.com

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #21 on: May 13, 2013, 09:41:37 AM »
The tricorne era does have a special charm :-*


Relevant thread on another LAF board updated

Since Charge! and The War Game 18th C. is the period par excellence for playing wargame campaigns with imagi-nations. For some reasons not a few 'imaginative' creators, even among the most concerned with historical realism of them, are not against throwing in a touch of 'supernatural' now and then, e.g. this nice story.
« Last Edit: May 14, 2013, 01:49:43 PM by abdul666lw »

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #22 on: May 14, 2013, 02:14:41 PM »
Perhaps this new miniature for Sphere Wars (a range already rich in 'interesting', non-conventional monsters) can be used as a lacepunk contraption?


Maybe converting its weapons to Puckle machine-guns?


Yet, rather than using the armored (& expensive and set on a cumbersome base), in all likelihood a skilled converter ΰ la bogdanwaz could take inspiration from the less 'dated' initial design:
« Last Edit: May 14, 2013, 02:36:25 PM by abdul666lw »

Offline BaronVonJ

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #23 on: May 14, 2013, 04:51:07 PM »
There's also a lovely series of books by Greg Keyes called "Age of Unreason".

Offline Faust23

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #24 on: May 15, 2013, 03:45:51 AM »
Hi Smith,  this is exactly the type of gaming Brink of Battle was designed for.

I wanted to have the historical or 'real world' framework enhanced by our fantasy, sci-fi, & vehicles supplements; then do 'micro-supplements' that zeroed in on VSF, Steam Punk, Weird West, Weird War 2, Kiss Kiss Bang Bang Chtulhu, etc.

The Epic Heroes Fantasy supplement currently underway will let players add monsters & magic to any of their historical backgrounds to create the genres mentioned above.  PM me if you want to be added as a playtester for some of the fantasy stuff in later 'non-Medieval' periods.

Baron VonJ has an excellent review of the rules on his blog page.  You can also find more info here www.brinkofbattle.com

Here's some pics from the fantasy thread




« Last Edit: May 15, 2013, 07:55:48 AM by Faust23 »
Author of the Origins Award 2013 Nominated Brink of Battle: Skirmish Gaming through the Ages; Epic Heroes: Skirmish Gaming in the Realms of Fantasy; and Scrappers: Post-Apocalyptic Skirmish Wargames published by Osprey Games

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #25 on: May 16, 2013, 01:21:09 PM »
Very inspirational images! I've read previously on the LAF and on Anatoli's blog very laudatory comments about Brink of Battle and the way its 'toolbox' nature allows to add 'fantasy' &/or 'steampunk' "kits" at will. I have no doubt the rules can be perfect for mid-18th C. Lacepulp / Lacepunk.


Speaking of mid-18th C. 'Pulp' / 'Gothic Horror' a LAF member kindly mentioned on another (relevant) thread the Japanese anime Le Chevalier d'Eon which looks like full of potential, with secret societies, talking skulls, sorceresses and undead swordsmen.
« Last Edit: May 16, 2013, 02:03:43 PM by abdul666lw »

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #26 on: May 19, 2013, 07:35:55 PM »
For a 18th C. female vampire (ΰ la Selene, for instance) / sorceress GW (Mordheim) Marianna Chevaux with her garters  ;) looks appropriate:

(source).
Indeed she looks a lot like Emma, a poetess-sorceress associated with the Comte de Saint Germain in Le Chevalier d'Eon -here translated in cosplay -warning, some may find the image NSFWife / Work). :D

To look definitively 'Lace Wars' she could receive a tricorne, like Lahmia here:

(source).


Speaking of anime, I toyed with idea about a 18th C. transposition of Hellsing Ultimate.
« Last Edit: March 13, 2014, 05:42:38 PM by abdul666lw »

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #27 on: May 24, 2013, 04:27:12 PM »
Btw, an someone comment about the boardgame 'A Touch of Evil'?  Could it be easily transposed ino a 'real' table-top game ΰ la Chaos in Carpathia / Strange Aeons? Thanks in advance
« Last Edit: May 24, 2013, 06:06:40 PM by abdul666lw »

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #28 on: May 29, 2013, 08:56:10 PM »
If you want your 'heroes' challenged by evil clockwork automatons


Dr Who Micro Universe has two male ones

Now, it would probably not be very difficult to obtain more by (paint, basically) conversion? They look rather like late 17th C. minis with a kind of KISS make-up / venitian mask and baggy (thick paint?) gloves lol
« Last Edit: May 30, 2013, 09:27:31 AM by abdul666lw »

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #29 on: June 08, 2013, 06:03:06 PM »
A joke, or an attempt to navigate in the wake of 'Abraham Lincoln vampire hunter'? Seemingly 'Brotherhood of the Wolf' set during the FIW...

 

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