Following up last weekends testing of the rules, Magnus and I played a full and proper game of Chain of Command. This time around also knowing the rules a bit better and I think we managed to cover most of the rules during our game.
The game played was an Early War fight, set during the invasion of Poland 1939. I ran the Polish infantry platoon which was made official last week - Magnus ran a German 1939 infantry platoon and support options which I've put together and sent to TFL for "seal of approval" along with a couple other Polish and German Early War lists. Overall I don't think the Germans that we played had anything that felt wrong. They also still have their special rules from the main rulebook.
Our forces looked like this
Polish infantry platoon [Defender]
Platoon rating +5
Regular
2 Senior officers
3 rifle sections each with 18 men, including junior officer and BAR
1 light mortar section with 3 crew
1 anti-tank rifle
Platoon Support options (5+1 point for being weaker platoon)
1 anti tank rifle
1 R-35 tank
German infantry platoon [Attacker]
Platoon rating +6
Regular
3 rifle sections each with 12 men, including junior officer and MG34
1 light mortar section
Platoon Support options (11 points)
1 PzIII model A-C
2 Sdkfz 231 8-rad
The Polish deployment was 1/4th of the table and located in a corner. 3 Polish patrol markers begin in this zone. The German patrols arrive along the two opposing table edges (north and west) with 3 patrol markers each. At the end of the patrol phase the Germans place 4 jump-off points and remove all 6 patrol markers, the Poles place 3 jump-off points and then 1 additional 4th jump-off point anywhere inside their deployment zone.
Both forces had rolled very poorly on their morale roll, so both began with 8 morale points which is the lowest morale for regular forces.
Check my blog for the full AAR and a bunch of pictures from our game:
http://anatolisgameroom.blogspot.se/2013/09/chain-of-command-german-flank-attack.html