Sorry it has taken me longer to post this up than I had wanted, but I wanted to get this up and posted before the next thrilling installment of the Tuesday Night Gentlemen's Club.
Some pre-game musings:
Basement Dweller has a pretty well rounded cult to contend with in this scenario. While he only has a single command model and some generic mooks he sports two very decent models including the Blasphemous Construct and Conglomerate. The Construct is one of the heaviest hitters in the game and is more than a match for my mighty Deep One, so I will have to bit more cautious. The Construct is pretty slow, so the trick is staying out of the way and making it slowly lumber towards you (or more appropriately, where you
were) I try to stay at least one move ahead of this juggernaut because he is extremely dangerous against both your toughest and squishiest cult members.
The Conglomerate on the other hand, is relatively fast and the extra parry makes him a decent threat despite the fact that it is stupid. I will have to keep my fishy eyes on these two throughout the entire game, if I am to eek out a much needed win.
So without further fanfare, I present:
Surprise Attack!It was a dark and stormy night....
The pre-game sequence involves the cult with the lowest rating (in this case Dweller's starting cult) rolling to see how many models of mine (0-5) will not be taking part in the festivities and frivolity. Unlucky dice rolling (for him!) resulted in
none of my cult having to sit this one out! The stars might finally be coming into alignment for the Dagonites...
As the cult with lowest overall rating (or TCR), Dweller sets up the table and deploys his Death Cult on one edge 5" in and the Dagonites take the opposite edge, also 5" in.

The first few turns involve both Kults advancing towards each other, taking advantage of cover, snagging the prime shooting locations and jostling for prime position in advance of the mayhem to come.

The Death Cult prepares their favourite seafood chowder recipe in anticipation of the catch of the day:

The Dagonites hurry into position to grab the best seats for the upcoming "surprise" attack:

The Dagonite Tommy Gun Cultist quickly moves into position and opens fire on the Death Cult Shotgun Cultist, causing a Major Injury and resulting in the nearby Pistol Cultist to pick up his robes and flee. Ka-blam! First blood to the Dagonites.
Not to be outdone, the Deep One unleashes a surprise of his own:
Fish Sauce. This projectile vomitous mass doesn't cause any actual damage but forces the target model to make a Dexterity check or go Face Up. Very useful against standard mooks and undead things with high DEX profiles. The Conglomerate slips in the reeking secretion and goes Face Up.

I had actually picked up this particular Dagonite-exclusive skill after my first game but failed to use it in my last game, as the Deep One was taken out quite early. What a nasty surprise for the Death Cult!
Perhaps being covered in fish sauce is a pleasing thing for the undead, because it sure didn't slow them down much. The Conglomerate recovered in the next turn, dismembered my tommy gun cultist and made a beeline straight for my unsuspecting Kult Leader and right past my Deep One, ignoring it entirely. The best laid plans and all that...

This is where things began to get out of hand. The Dagonite Bolt Action Rifle cultist picked off the remaining Death Cult cultist with pistol, leaving the Magus Mummy, Blasphemous Construct and Conglomerate. The scenario ends when one of the cults is down to 50% of their starting number of models. This meant that the Dagonites had one more Death Cult member to remove in order to win. Not an easy choice but the Conglomerate seemed the best candidate for my fishy wrath.
The Dagonites were perilously close to disaster themselves. With only 5 starting members (thanks to a bad outing at the Orgy of the Damned), I could only afford to lose one more model. The obvious target was the Bolt Action Rifle Cultist and with the Conglomerate laying waste to human cultists with ease and advancing quickly, I had so do something quickly or else it would be game over. The Deep One was too far away to charge this turn and Fish Sauce would only slow the Conglomerate down a bit, so The Magus stepped in to battle the Conglomerate.

Well, that didn't end the way I wanted it to and the Magus was removed (again) with a minor injury, thus ending the game. Talk about snatching defeat from the jaws of victory. I guess the Parry skill on the conglomerate was a good choice after all and maybe in hindsight I should have used Fish Sauce to try to slow down the Conglomerate at the end.
Post Game:The Death Cult's shotgun cultist succumbed to his wounds and died while the pistol cultist received a leg wound.
The Dagonite Kult's tommy gun cultist was also not fortunate and "expired"
The Death Cult acquired no skills in this outing, while the surviving Dagonite cultist with bolt action rifle learned how to shoot his rifle with "Lightning Fast" speed!
The Death Cult earned 5 RP to use in the post-game while the Dagonites earned merely the cost of this game's upkeep and walked away with nothing in the end.
Neither cult were successful enough to earn the favour of their particular deities.