Thanks all

If you want 6 i can send you. I wont use them.
Thank you Rui. That's very kind of you. I have enough for now, but if I need more I'll let you know

Next stage of groundworks...
First of all, I want to differentiate the harbour area and road leading up to the church, from the surrounding ground.
So I'm using a fine model railway grit or talus along the harbour front, which should bed down to for something resembling a cobbled / metalled surface.
And then a fairly fine sand mix over the rest of the ground.
Here you can see the first test application of these two different textures... Just sprinkled onto PVA.

Once the surface textures are stuck and the excess has been shaken off, I've then drenched the harbourside 'cobbles' with thinned PVA to seal and fix immovably them into position...

I've also made some simple gun emplacements for the defensive cannon.
I decided not to build these into the terrain itself, but to make them movable, so I can include them (or not!)
Here's the basis of it... Coffee stirrer planking on a plastic card base, a scrap of blue foam, and cocktail sticks - high end modelling materials


Next, I've applied some 'gloop' (sand / grit / PVA / paint mix) to shape the surface of the hillock on which the hermitage will stand... And then sprinkled this with sand while still wet.

Now adding more road surface - you can see the difference between the hardened, PVA-sealed surfacing along the harbour front, and the newly applied area...

Once the excess is shaken off, the newly laid road area gets a PVA drenching to fix it too...

Here's the fully sealed road surface.
I also found some sections of MDF picket fence in the bits box (28mm sized) which I'm going to use somehow as timber pontoons along the foot of the harbour wall...

Then I've applied sand to all the rest of the open ground areas - taking care to leave the spaces for the buildings un-sanded, so that they sit down flat!

And here's the sanded, gritted groundwork with the buildings in situ...



Next steps - by far the most enjoyable and interesting bit for me - is painting all the land and sea surface and adding scrub, tufts etc.

Watch this space.