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Author Topic: Fallout: Heading East  (Read 218125 times)

Offline Wyrmalla

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Re: Fallout: Heading East
« Reply #495 on: 11 October 2014, 07:40:28 PM »
Sorry, but nout on the mini front. I'll post some stuff up tomorrow after I've finished off a bit more painting. Ah, but I would like to post up a draft of a scenario which I'll be running on Tuesday. I forgot that I'd bought a blister of Babylon's Burning cultist, which I found when sifting for bits in one of the various piles of crap I have laying about. Well I'll be bunging those in with the Brotherhood of Steel Elder from my first post here in this thread and turning them all into Children of the Cathedral. Additionally the radio tower will finally be used for something ...after I   base it tonight, and I'll run a wee scenario about a local group doing their best to take down that thing.

So for the moment here's the scenario as its written. The side's will most likely be a half dozen cultists backed up by maybe a Centaur or Super Mutant, facing off against a hodge podge of Raider and Slaver minis.

Ah, so if you're not too into just a texty post them come back to tomorrow. I should have the Children done, and well failing that, at least a load of terrain. I'll be picking up the Mars Attacks terrain set tomorrow hopefully too, though I may not immediately get around to putting any of that together. Meh, but that's tomorrow, here's where I'm at right now with this thing.

--------------------------------

Scenario:
Decades after the destruction of the Master's Army, some remnants of the Children of the Cathedral which survived still linger on. Most of these missions disintegrated without the Master's influence, either disbanding and assimilating into Wasteland society, or committing ritualistic suicide. However a minority carry on their practices.

Out in the wastes of Arizona a radio message could be heard proclaiming the Master's glory and offering to uplift any who would join their cult. The locals, not being too fond of this mumbo jumbo nonsense about Masters and such have rounded up a posse to ride out and meet these odd folks.

Objectives:

In addition to standard 7Tv VP the following apply:

A: 1VP: Two stashes of supplies should be placed on the Defender's side of the table, no further than 12'' from the middle of the table, or closer than 24'' to one another.  It is the objective of the Attacker to move into base contact with one of these and perform a special action in order to destroy one of these.

A: 2VP: A radio tower should be placed  on the Defender's side of the table, no closer than 12'' to a table edge or supplies stash.  The Attacker must move into base contact with the computer/strut at the tower's center and perform a special action then roll an intelligence test. If the test is passed then they gain the VPs (either reprogramming the computer or having placed an explosive charge).

For each of the above objectives which remain standing at the end of the game the Defenders gain the same amount of VP as the Attacker would for destroying them.

D: 1VP: For each Attacker that is subdued by the Defender by the end of the game and which is no closer than 6'' to an other Attacker.

Cut!: The game runs for six turns. Tally the number of VP for each side, with whoever gained the most being declared the winner.

*Note: Even if the Radio Tower and Supplies are destroyed, if the Children of the Cathedral can captured enough wastelanders they can still claim a victory (bolstering their numbers with indoctrinated cult members ...or worse).

Offline Wyrmalla

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Re: Fallout: Heading East
« Reply #496 on: 12 October 2014, 07:53:14 PM »
Ah, well here's a round up of what I've managed since last time. =P

Another pair of 12'' road sections ...sans the cat eyes as I forgot (I'll add them when I make the next round of roads).



And along with those an initial set of freeway signs. I'll work on a set specific to city streets at some point later on too, though I'll need specific road sections for those first. These are aimed at the Van Buren area (Arizona), but I may have a go at California/Nevada ones at some point if there's a need for them. Crap, I should have made a sign for Benson, Arizona (Dark Star's an awesome film).





A set of Children of The Cathedral based on Babylon's Burning Robed Cultists. Something to mix in with the Super Mutants and FEV creatures that I have, or maybe thrown in with other groups as “Missionaries”.




Yeah, I get that they shouldn't all be wearing purple robes, but consider that it ties them together better. I could have more usage out of having some wearing brown ones, though I didn't want them to look identical to how everyone else paints these particular models.

Uh, yup, well the radio tower's rearing itself again. Its been a good while since I posted it (hell I bought the thing months ago), so I'll say that its made by Fenris game, just with extra aerials and crap attached, and having been raised a bit. It'll sit inside a mesh enclosure in games, and its my intention to run a scenario involving it on Tuesday (eugh, I expect at least something to break off in transit).



zizi666's thread about these things sort of spurred me to paint up one of my own. The dome's temporary (read permanent) until I order in a proper one. As I rarely use robots in game there's not an immediate need for that to happen just yet (till I run a game involving a group of scavengers infiltrating an old military base and fighting off the automated defenses or something).



Yup, there's more crap. I initially bought these armatures to use explicitly as mannequins, but sort of got distracted with making raiders with them. Anyway, a nice little detail to have with clothes shops or to get in the way in gun fights



I had a go at painting up some of the crucifixes too, as well, I've had them for a bit and they didn't take much. The other half need to have the strung up folks sculpted a bit before hand, so there's no immediacy to finishing them. That and I aught to paint them along with some Legion specific terrain that I have sidelined, which isn't high on my priorities compared to the more generic terrain I have to deal with first.



Almost there, its the really dull stuff now... I picked this thing up in a roleplaying shop that sits between the other model/tabletop shops. The place doesn't seem like it gets many customers, and well the other three people I was with weren't buying, so I felt like I had to pick up something. Meh, but I'll find a use for this at some point (got to love those random encounters). Its a D&D Air Elemental. =P



And last up some rubbish bins. Youknow just to throw in with my other terrain as a bit more tat. I have some more, but couldn't be bothered painting too much of the same thing in one go.



That's that then. Did I mention that I picked up one of those gaming mats? I went for the Deep Cut Studios one, ah, though comparing it to the colour of my bases I probably would have been better with the darker one. Ah well. I'd prefer if the material was heavier, as at the moment the edges tend to curl up a little (something that'll have to be remedied somehow). That and I'm currently just rolling it up and strapping some elastic bands about it as its so much simpler to do that than try and roll it back up so it fits inside its tube. Oh, well, I'll see how it turns out when I use it on a board with terrain come Tuesday.

So following that lot I'd like to make a start on more terrain. Uh, I've sort of forgot to order the cacti I was asking about in that other thread I made, so aught to do that some time. Besides waiting for those for a while I'll make a start on a few radioactive goo pits to go along with the nukes which I made, as well those things crop up everywhere in the games. There's no rush to make more roads right now, in which case I'd rather more random bits finished first. What that entails is down to whatever comes to hand though. In any case expect me to not prod myself to posting anything again for another couple of weeks. Ciao. ;)

Offline zizi666

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Re: Fallout: Heading East
« Reply #497 on: 12 October 2014, 10:28:44 PM »
Lots of cool stuff again, but that road section is ace!
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

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Offline kidterminal

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Re: Fallout: Heading East
« Reply #498 on: 13 October 2014, 08:34:45 AM »
I really love these roads can we get a picture of them with cars and signs on them?

Offline Wyrmalla

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Re: Fallout: Heading East
« Reply #499 on: 13 October 2014, 09:03:55 AM »
I'm due to run a game on Tuesday, so hopefully then I can take a shot of the sections linked together (as well as just the terrain in general against something other than a white background). Ah, don't hold out on my photography skills or the lighting being too amazing though, so failing that I'll find a way of taking a shot at home on my dining table or something. :P

Offline Constable Bertrand

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Re: Fallout: Heading East
« Reply #500 on: 13 October 2014, 11:42:06 AM »
It certainly looks fragile, better take the glue and tape with you ;)

Nice collection there mate, it's going to be a 1:1 scale of Nevada at this rate.

Cheers
Matt

Offline Shuby

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Re: Fallout: Heading East
« Reply #501 on: 13 October 2014, 06:54:08 PM »
Really cool stuff. Love it :-*

Offline Wyrmalla

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Re: Fallout: Heading East
« Reply #502 on: 13 October 2014, 08:09:54 PM »
I've not been happy with my mailboxes since I first painted them. To that end they've had a bit of a repaint. In this case in schemes from the early 50s (not the green of the post war years, rather the odd red white and blue ones which were used for a while) and not strictly the all blue one in common use in the games. Meh, I think these are a bit more interesting in any case.



That'll be it. Just something which was annoying me and they happened to be to hand as I was packing the terrain for tomorrow night's game at the time. =P

Offline kidterminal

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Re: Fallout: Heading East
« Reply #503 on: 14 October 2014, 07:24:36 AM »
I love them but ours here in NYC are all blue. These are nicer.

Offline Wyrmalla

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Re: Fallout: Heading East
« Reply #504 on: 15 October 2014, 08:39:23 AM »
@kidterminal
Heh, yeah, like I said, they only used those particular colours for a while before sticking with the all blue one. I originally repainted them green, but it occurred to me that that's more symbolic of the 40s.

How does one fix a mat which is curling up? Sellotape. Eugh, that honestly didn't occur to me until last night. I was going to either weight down the edges or go out hunting for four foot long elastic bands. ¬¬

Anyhow, I managed some shots of the game I ran yesterday, but first the combatants (in brief, no need to go into skills really as most won't have a clue what they mean).

Children of the Cathedral
* Priestess of the Cathedral, armed with a junk metal staff (did bugger all for the whole game. Oi she's old!)
* Grease, Super Mutant with a Bumper Sword
* Tork, Super Mutant with a Ramshackle Anti-Material rifle
* Centaur ...armed with itself. Blargle.
* Six anonymous cultists. One had the skill "Guns Akimbo" ;)

Raiders
* Chipper, Raider Iconoclast with an Auto-Axe
* Yvette and her three dogs, Raider Painspike armed with a crowbar (her dogs spazzed out and went about munching Super Mutants turn two)
* Toronto, Raider Badlands medic with a Colt M1911 (uh, which broke off after the game and was lost forever)
* Craze, Tribal with Cricket Bat/ Axe combo (did bugger all for the whole game. Lived though)

Slavers
* Columbus, wearing salvaged T-45d Power Armour and carrying a shotgun (Attacker leader)
* Manitoba, Slaver with a M1 Garand
* Dallas, Slaver with a Service Rifle, wound up finding some medical supplies during the game ...didn't do anything with them
* Houston (see a theme here yet?), Slaver with an AKSU and a molotov cocktail (which would've done a number on the cultists had a Centaur not rounded a corner on him and sucked his face off)
* Austin, wearing Metal Armour and armed with a Browning Hi-Power

The board as it was, attacking Raiders/Slavers (who just wanted to hear their tunes) on the left, defending Children of the Cathedral on the right. The central objective was or the attackers to disable the radio tower. There were secondary objectives of some supply barrels among some office ruins in the bottom right, and an anonymous tarp covered crate (totally not filled with scorpions) sitting by some shacks in the top right.




Yup, improbable placement of the Arizona State Sign, but ah, it was sitting there, so youknow, had to use it.

The same from the Unity's side.



And another from the opposite side of the table from the first shot. This is where I was sitting for most of the game, so is where the majority of the pictures are from (the lighting in a lot of pictures from the other side was a bit naff as well). That shacks in the bottom left with the grey roof was crammed full of cultists who streamed out as the Slavers got close.



The Slavers move in through the remains of a ruined industrial complex, before taking cover behind a ramshackle fence by the freeway. Yeah, that didn't save them from some Children on the roofs of shacks across the board from taking pots at them. Luckily most of them made it across the no man's land, bar for one of the Raider's rabid dogs which bought it to a high calibre round from a Super Mutant on the far end of the board.





Bleh, crappy shot, but its all I have. The pair of Super Mutants make their way into what's left of some offices.



The Slavers make it past the road, through some trashed offices and up to the shacks by the radio tower. The two Children shooting at them from a prone position on top of the shacks are too elevated to shoot at the slavers now.



Of course that didn't stop the cultist with a longsword and the Centaur that were laying back behind some corrugated walls from coming around and laying into them. The slavers were munched in short order. By the next turn only the kneeling guy (Dallas, the medic, who unfortunately couldn't do much given the enemy was right on top of him) and another holed up in the army truck were left.
 


At that point I called the game. On the left flank (Slavers - Cultists) the line was holding, with most of the Slavers out of action. On the right side however both Super Mutants had been nibbled on by the remaining two dogs before the Raider Iconoclast came in and buried his auto axe in both's backs. At which point the single cultist over there placed a butane bottle and legged it. Too late though to go off and take out the Raiders, who by the end of the game were at the foot of the Radio Tower and about to override its controls (a roll for this showed it to be a pass, and given that the Cultists couldn't do anything to stop this next turn I called it a success). So in the end a third of the Children of the Cathedral were dead, as were about half of the Raiders/Slavers. The radio tower had been (theoretically) disabled though, so in the end I called it a draw.

Vroom. Despite making the point that the cars "could" explode if a stray shot hit them, nobody managed to achieve this. Bleh. :(



Ok, that could have been better. Woopsie on the part of me not taking many shots of the far side of the table where the raiders were duking it out with the Super Mutants. The table could have done with cacti and some loose rocks, but overall it did't look too bad. At least having it set up like this gives me ideas for where to take it.

And hey my camera held up. ...That was cool. The lighting in my club's hall is still crap though.

Only one piece of the radio tower broke off in transit too. Great success. XD

Offline SerialMoM

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Re: Fallout: Heading East - First Proper Game Pics :D
« Reply #505 on: 15 October 2014, 01:38:37 PM »
Great report,

I love the pics
Please help me with my Fallout rules, picture heavy!!
leadadventureforum.com/index.php?topic=47609.0


Offline Maspalio

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Re: Fallout: Heading East - First Proper Game Pics :D
« Reply #506 on: 15 October 2014, 01:45:41 PM »
great and a really good inspiration for my onw project !!

what kind of ruleset do you use ? Homemade one ?

Offline zizi666

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Re: Fallout: Heading East - First Proper Game Pics :D
« Reply #507 on: 15 October 2014, 01:59:41 PM »
Mighty fine table !
 :-* :-* :-*

Offline Wyrmalla

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Re: Fallout: Heading East - First Proper Game Pics :D
« Reply #508 on: 15 October 2014, 03:04:22 PM »
@Maspalio

I use Crooked Dice's 7Tv as a basis (or rather the 7ombie Tv supplement ...sans the zombies). That offers a decent set of casual skirmish rules, along with allowing for things like scavenging extra items, guns jamming and barricading up buildings. I add in bits and bobs from the game's other supplements (vehicles, animals) then bung on top my own rules. For the most part I use the zombie rules, but in every game there's at least some element which I wrote myself so there's always something different. Additionally I tend to play the games a bit looser than what may have originally have been intended, allowing players to do things outside of the game's bounds if its either sensical or more cinematic (“can I jump off this roof and impale the guy beneath me with my massive sword?”cropped up in last night's game. I'd allow it, but the player had a midling probabily of having the model land on its face only to have the target's buttstock in their face a moment later). That and I may just feel like a git and have something happen for the sake of spicing things up when people are feeling too secure (even if that's giving them a death ray which'd make them play more aggressively. Radscorpions hiding in trash cans are more likely though or noting that it probably wasn't a very good idea to throw that molotov cocktail by the nuclear powered car wreck).

Yeah, they work decent enough, and are pretty easy to pick up. I need to put an effort in to collect all my random rules and general tweaks into a document together at some point though. Ah, but the big thing which I'd like to go along with my games on the rules front (beyond finishing those bottle caps which are used for tokens) would be to have some custom event cards. The ones from the base game don't exactly fit the tone or setting of the Fallout series (rather their aimed at specific genres of Tv, where sadly the only post-apocalyptic ones involve zombies or vampires), so I'd have to have a go at writin g some up myself. That or I replace the whole event card system and instead have the opportunity for random events to occur instead. For instance rolling a dice and consulting an expansive chart of possibly outcomes, rad storms, spawning wandering robots, models notcing supply caches, and seeing how that goes. Something anyway. =P

Offline Constable Bertrand

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Re: Fallout: Heading East - First Proper Game Pics :D
« Reply #509 on: 15 October 2014, 08:29:10 PM »
A success in deed, it looks very fallout. I almost checked my pipboy for the objectives half way through the mission ;)

Cheers
matt

 

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