*

Recent Topics

Author Topic: Fallout: Heading East  (Read 217924 times)

Offline kidterminal

  • Mastermind
  • Posts: 1827
  • A rising star in the hierarchy of Hell.
    • Fends in Waistcoats
Re: Fallout: Heading East - First WIP Mars Attacks! Ruin
« Reply #525 on: 27 October 2014, 01:03:33 AM »
@Wyrmalla thanks for the reply about the Tamayia kits.

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Fallout: Heading East - First WIP Mars Attacks! Ruin
« Reply #526 on: 27 October 2014, 07:07:13 AM »
What, what?! Something subliminal about crabs?  o_o
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Wyrmalla

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2296
Re: Fallout: Heading East - First WIP Mars Attacks! Ruin
« Reply #527 on: 10 November 2014, 07:13:34 PM »
Its posting time again I suppose. Bugger. Ah, yeah, sure, time to quickly come up with something for this...

Uni work's been taking precedence of late, which means I haven't had much incentive to do much outside of that bar napping.  As a result of that here's my stilted progress.

Well there's this thing. Hey I have a couple of WWII era vehicles, and so if I'm going down the route of wastelanders looting up some mothballed stock from old National Guard armouries then one of these should be included too. Ah, I went for a generic rusty paint job on this instead of having it faction specific just so it can be used more often, or even as just a wreck on the table in case I ever make a National Guard depot terrain set. The covered roof's there as I dislike the idea of having mounted vehicles which you can't see the crew of. Ah right, and the base model's a Corgi toy which I nabbed off one of the guys at my club (the one who has so many armour vehicles that a single half track could go amiss).




Some leather clad mercenary. The base model from a set of pulpy WWII American, but I swapped out her head (Statureque Miniatures), gave her a Thompson and some other bits to give her a different look. Don't quote me, but I think this is the first female model in leather armour that I have. The more generic wastelanders the better. =P



Here's a little safe based off the one from the games. I left it loose so it can be used as an objective marker or just bunged into a building somewhere.



And a smattering of landmines which I made a while ago. For the purposes of shits and giggles during games, either through giving them to players to set up traps or fortify a position, or just me throwing the things about everywhere and waiting for someone to stand on one (I'd just count them as grenades which the model has to pass an agility test to not set off. Hmn, Light Step perhaps).



Well there's the obligatory, but much neglected, update. Besides those next on the to do list is that Mars Attacks! Ruin, a decent set of scatter catcus patches and perhaps maybe a fire engine. I need the terrain done so I can bring along something new for some scenarios around the 22nd, but I have my doubts that in the  current climate I'll have much beyond what I've stated here done. Still its not as if I'm want for more terrain, so I'll at least have something to present by then (maybe not quite so shiny ...grimy and new I suppose though). =P

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3679
    • Make and Paint Blog
Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
« Reply #528 on: 10 November 2014, 07:21:37 PM »
  :-*

Those mines are inspired sir. Nicely done. You may have inspired me ;)

Cheers
Matt.

Offline kidterminal

  • Mastermind
  • Posts: 1827
  • A rising star in the hierarchy of Hell.
    • Fends in Waistcoats
Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
« Reply #529 on: 11 November 2014, 07:53:11 AM »
Love the paint job on the half track, but National guard armories are actually full of m113s and their variants not WW2 stuff they never bothered to ship it back from Europe. The wastelands girl in leather is a great conversion.

Offline commissarmoody

  • Galactic Brain
  • Posts: 8859
    • Moodys Adventures
Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
« Reply #530 on: 11 November 2014, 09:00:42 AM »
Just say the half-track is from a museum or from a collectors personal copy.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Wyrmalla

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2296
Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
« Reply #531 on: 11 November 2014, 09:13:00 AM »
I want an M113 at some point actually, its just coming across a model cheap enough. Yeah, I know they just dumped a lot of the WWII gear, even if some did make it back to the US decades later from salvage and private collections. Let's assume this particular one literally was a museum piece. Heh, I'm not one to build a vehicle of that detail level from scratch, but I'd imagine that the actual halftracks in the Fallout world (if they were still being used) would look like one of these crossed with a brick with rounded edges. Actually I remember seeing pictures of a Patton and Whilly's jeep that someone had made in the style of Fallout, hmn, I should fetch some of those pictures up. =P

IIRC Obsidian's stance is that the US stockpiled a silly number of equipment. The Service Rifles the NCR use? Yeah those are obsolete rifles which the US mothballed before they moved onto using laser rifles (laser rifles of course don't hold up so well to age).The later games seem to make use of actual period vehicles (the trucks from Fallout 3 are hardly different from real life ones from the 50s), so using WWII vehicles isn't too out of place given that, well as mothballed or museum pieces, like I said, I'd think the "modern" Fallout kit would be a bit chunkier looking.

Offline Shuby

  • Bookworm
  • Posts: 86
    • 28mm from hell
Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
« Reply #532 on: 11 November 2014, 03:02:29 PM »
Great stuff again.
The mines are very cool. Idea of agility test and "light step" attribute is good . For my part i 'm always thinking about a rule to represent the "hidden" part of mines... but still no answer in my brain... :D



Offline kidterminal

  • Mastermind
  • Posts: 1827
  • A rising star in the hierarchy of Hell.
    • Fends in Waistcoats
Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
« Reply #533 on: 11 November 2014, 06:26:54 PM »
I want an M113 at some point actually, its just coming across a model cheap enough. Yeah, I know they just dumped a lot of the WWII gear, even if some did make it back to the US decades later from salvage and private collections. Let's assume this particular one literally was a museum piece. Heh, I'm not one to build a vehicle of that detail level from scratch, but I'd imagine that the actual halftracks in the Fallout world (if they were still being used) would look like one of these crossed with a brick with rounded edges. Actually I remember seeing pictures of a Patton and Whilly's jeep that someone had made in the style of Fallout, hmn, I should fetch some of those pictures up. =P

IIRC Obsidian's stance is that the US stockpiled a silly number of equipment. The Service Rifles the NCR use? Yeah those are obsolete rifles which the US mothballed before they moved onto using laser rifles (laser rifles of course don't hold up so well to age).The later games seem to make use of actual period vehicles (the trucks from Fallout 3 are hardly different from real life ones from the 50s), so using WWII vehicles isn't too out of place given that, well as mothballed or museum pieces, like I said, I'd think the "modern" Fallout kit would be a bit chunkier looking.
Don't misunderstand me I think the half track is great I grew up near a national guard armory and it was full off m113s and m60 main battle tanks in the 1980s so I was just pointing that out.

Offline commissarmoody

  • Galactic Brain
  • Posts: 8859
    • Moodys Adventures
Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
« Reply #534 on: 11 November 2014, 10:01:25 PM »
That being said. I believe company B, will be releasing some M-41 walker bulldogs light tanks soon.

Offline Wyrmalla

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2296
Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
« Reply #535 on: 11 November 2014, 10:58:07 PM »
@ Shuby

Hey I just paint the things so players don't notice them. Its an unintentional thing for them to blend in so well with the board, but there you go. I did the same with my scavenge tokens, and though players have said "you should paint them with a hazard stripe base so we can see them", I sort of like that they have to actually look for the things if they want the bonus. ...Bonus in the case of the mines being losing a leg.

@ kidterminal

Heh, yeah I know. Tell that to games designers and Tv. The Walking Dead had a friggin Patton turn up with the excuse that it was used by the National Guard? Yeah sure, did that guy take that thing off the plinth outside the base? ...Ok that would explain that guy's dumb tactics of course (“I'mma gonna ram them instead of sitting back all day lobbing shells from a distance”), ah, but that's a matter for another thread. ;)

Oh, but speaking of the Patton, I do happen to have a kit for one somewhere. I've decided to relegate the KV-1 with the fricken laser beam to being a wreck (the Fallout 3 concept art actually had something no unlike that sitting outside the Washington Monument), but the M10 I have I'm still sort of wanting to give to the NCR. Ah, not that I use tanks very often (I have one in a game once for the purpose of taking out a Deathclaw. Typically the players ignored the thing and decided to shoot a sniper team with the one remaining shell instead ¬¬). I may however go the route of the KV-1 and rust it up to hell just so I can use the thing more often ...if I actually bother building the thing at all.

That M3 kind of sort of made me want to have some military styled terrain. I've actually had my eye on Dust Tactics quonset huts for a bit, but never really wanted to pick them up as that'd mean I'd have to start up another wad of terrain. Meh. Anyway, I finished class early today, so managed a WIP of a guard tower for a US military camp (I sort of wanted to make the more established ones with walls from NV, but this is more functional). Yeah the roof is removable and the sandbags need to be built up.

...No, I honestly wasn't pondering a set of military terrain instead of taking notes during my lecture. All those bullet pointed ideas are totally to do with the structure of a small/medium sized business.  ::)



Ingredients include, a sheet of thickish A4 plasticard, some corrugated plastic and about a meter and a half of balsa wood (commonly known as a shit ton). Oh and a layer of Renedra sandbags (you can see that I've decided to make the rest with clay, because well, Renedra). Ok I think this thing has cost me like £4 to make at the most, just as an indication. =P

I have those huts on order, whether they show up before a game I have arranged is debatable. If they do I'd love to have them and this painted up for that so I can run a scenario of Scavengers vs Robots. If the huts appear before next Saturday I think I'll make every effort to have those and this tower finished by then so as to run that scenario as part of the eight or ten (can't recall how long it is) long hour gaming day which my club is running. So far the rough idea for scenarios I have is to have one involving a brahmin caravan way out in the wastes, followed up by another in a more urban setting. Having some military stuff could provide a third (or replace the second based on time) one as a sort of climax. Hmn, though I need a way of tying them all together.

Yeah, and I'll definitely have those landmines as part of the military base scenario if I ever run it. :)
« Last Edit: 11 November 2014, 11:02:31 PM by Wyrmalla »

Offline kidterminal

  • Mastermind
  • Posts: 1827
  • A rising star in the hierarchy of Hell.
    • Fends in Waistcoats
Re: Fallout: Heading East - A go at a Guard Tower
« Reply #536 on: 11 November 2014, 11:52:25 PM »
Nice the huts are cool if you plan on a military camp you might wanted to get the Dust tactics bunker and have the laser cannons broken.

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: Fallout: Heading East - A go at a Guard Tower
« Reply #537 on: 12 November 2014, 12:10:30 AM »
Personally, I love the Dust Quonset huts - they allowed me to make a small Boomer outpost recognizable.  Good to see you banging stuff out.
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline Messyart

  • Scientist
  • Posts: 457
  • Repopulating the Wasteland, one corpse at a time.
Re: Fallout: Heading East - A go at a Guard Tower
« Reply #538 on: 12 November 2014, 12:11:36 AM »
Oh my, that looks beautiful. c:
If you'd like an apocalyptic monster in 28mm, throw me a PM and I'll think it over.

Offline Wyrmalla

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2296
Re: Fallout: Heading East - A go at a Guard Tower
« Reply #539 on: 12 November 2014, 12:33:43 AM »
£30 for a bunker? Damn, those huts were £15 including shipping. I'd just make one from foam. See I'm not sure about the more militarised stuff, or actually maybe just things which suit larger games. Eugh, I donno. A bunker doesn't have to be a focus for a game, but whilst I would rather it just be another piece of abandoned scenery, I suspect it'd just be abused in games (well rather players would do what they would do naturally, but having such a well fortified position slightly imbalances a game where half the folks are armed with tire irons). Youknow I don't even know if existing US military basis have positions like that, but I suppose in the paranoid world of Fallout these kinds of things would be commong place (the DC architecture was supposed to be reminiscent of fortifications, with all that concrete and metal armoured sides facing the predicted direction of nuclear blasts). Eugh, heh, it'd just be another thing to throw on the ever growing to do list *looks at pile of shacks. :)

I'm unsure about the size of the huts. The images that I've seen are of a couple mashed together. I'm guessing that there'll be enough though, as well its not like I have to cover an entire board with them (that leaves space for general clutter and maybe some brick ruins representing admin buildings).

Ah crap, right forgot about you Messy for a bit there. Hmph. I was thinking of picking up 4-6 of your Crab Boys actually, but it slipped my mind entirely. I doubt I'd be able to have them done along with all the other stuff and maybe some rad pools (need somewhere to exercise) by next Saturday, so no gaming pictures, but I really should chuck an order your way soonish.

* Scenario: Knick the eggs. A group of scavengers want an omellete. Evidently a rather large one too as they're being scored on how many they can steal and deposit in their vehicle by the end of the game. Each egg grants a victory point. Each land crab which gobbles a scavenger gains a victory point for their side (hey they're hungry too). Add half a table spoon of sugar and stir until one side's dead or people are too hungry (or too full) to carry on. =P

...That's seriously the amount of planning that goes into one of my scenarios. I found it a little funny that the players actually think I'm competent. ;)

 

Related Topics

  Subject / Started by Replies Last post
0 Replies
1395 Views
Last post 27 May 2011, 09:21:55 PM
by Conquistador
1 Replies
2060 Views
Last post 19 November 2012, 04:53:08 PM
by Malamute
104 Replies
25922 Views
Last post 12 August 2013, 02:26:00 PM
by robertsjf
6 Replies
2197 Views
Last post 06 July 2020, 09:41:06 PM
by Gribb
0 Replies
877 Views
Last post 15 March 2021, 03:21:47 PM
by anton ryzbak