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Author Topic: Anarchy Offline - Coloured streetlights + a portal to the Shadowlands (Page 37)  (Read 104053 times)

Offline aliensurfer

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Re: Anarchy Offline - Robots, mutants and a skeleton! (Page 10)
« Reply #135 on: 28 January 2014, 01:52:53 AM »
Keep it going mate, whenever I start to fall away from the hobby I often look at your projects and regain my enjoyment. thanks for the rules and guides over the years too.  :)

Offline 6milPhil

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Re: Anarchy Offline - 50+ new miniatures and some scenery too (Page 8)
« Reply #136 on: 28 January 2014, 04:48:35 AM »
They were called demo bots by Alpha Forge, Mega Minis may have renamed them. I've been looking (not too hard) for others. Mega Minis also made a 15mm version which might be nice to have scuttling around in groups.

Thanks, I'll let you know if I discover anything.

Offline matakishi

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Re: Anarchy Offline - Robots, mutants and a skeleton! (Page 10)
« Reply #137 on: 30 January 2014, 06:50:17 PM »
The first of the Player Character. Well the first of the basic Player Characters, I've already done some of the more exotic ones.

A Soldier, and Engineer and an Enforcer. This is an Atrox Enforcer armed with a Support Beam of Intolerance, a favoured weapon (yes, it's just a girder).



Engineer and Slayer Droid



Other PCs from the past. Shades, Martial Artists and Matakishi, a Meta-Physicist.







http://www.matakishi.com/anarchyofflineproject.htm

Offline von Lucky

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Re: Re: Anarchy Offline - Player Characters (Page 10)
« Reply #138 on: 31 January 2014, 12:12:39 AM »
You've reinforced the fact you're not human. Nice progress.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

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Offline Elk101

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Re: Anarchy Offline - Player Characters (Page 10)
« Reply #139 on: 31 January 2014, 07:26:11 AM »
The quantity and quality of your output is astounding. It's a shame the big robot fellows are oop, they look great.

Offline Blackwolf

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Re: Anarchy Offline - Player Characters (Page 10)
« Reply #140 on: 31 January 2014, 07:30:34 AM »
Lovely thread,cracking work :-*
May the Wolf  Walk With You
http://greywolf1066.blogspot.com.au/

Painting Clubs Joined: APC,MPC, PPC,PAPC,LPC.

Offline matakishi

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Re: Anarchy Offline - Player Characters (Page 10)
« Reply #141 on: 31 January 2014, 05:57:12 PM »
I've got some skeletons to paint this weekend so Lien has some things to command. My other Player Character miniatures still haven't arrived even though they were the first figures ordered for this project back on the 24th of November 2013. C'est la vie.
Whilst I'm in a painty mood I'm not going to start making buildings because once I do that will take over and very few miniatures will get painted subsequently.
I have my Warzone miniatures to start on too so they'll keep me busy and a large resin piece arrived yesterday from Scotia Grendel that needs doing to complete my Temple of the Three Winds set.

Which brings me to an explanation of sorts.

Eventually the game will have three game modes. The standard mode will be a tabletop skirmish between two opposing teams each trying to achieve the scenario objective and win.
The second mode will be Umpire/Gamesmaster driven with the players co-operating as members of the same team to overcome a series of linked encounters that form an single, larger encounter. The primary aim here will be to amass loot and experience to improve the Player Characters. The Temple of the Three Winds falls into this category.

Thirdly there will be missions for solo or co-operative play. A mission will be drawn from a list and will contain an objective, a map and a list of enemies. These missions allow for a simple fast game with minimum set up. The aim here is to acquire loot and XP for your characters.

Offline Mason

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Re: Anarchy Offline - Player Characters (Page 10)
« Reply #142 on: 31 January 2014, 06:53:34 PM »
Loving all of the output, sir.
Smashing, especially those new player characters!
 :-*

As for this:

........
Whilst I'm in a painty mood I'm not going to start making buildings because once I do that will take over and very few miniatures will get painted subsequently.
........

....I can sympathise completely.
Distraction from the task in hand can be seriously damaging to a project's progression.
 :o


Offline Elk101

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Re: Anarchy Offline - Player Characters (Page 10)
« Reply #143 on: 31 January 2014, 07:08:11 PM »
I really like the gaming options that you're looking at. They are primary considerations that I look for in any versatile set of skirmish rules.  :)

Offline matakishi

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Re: Anarchy Offline - Player Characters (Page 10)
« Reply #144 on: 02 February 2014, 06:30:47 PM »
More denizens of the Temple of Three Winds, Deathless legionnaires armed with frost scythes. These are old Heroquest skeletons I got off eBay, suitably static to represent the robotic Legionnaires. They're being led out of the Temple by Lien, not something you see every day.





I'm painting the last of the Temple denizens at the moment, more to come...

http://www.matakishi.com/anarchyofflineproject.htm

Offline matakishi

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Re: Anarchy Offline - Undead horde (Page 11)
« Reply #145 on: 09 February 2014, 06:52:44 PM »
First the re-purposed stuff:
Coco Tapioca and the Space Channel 5 crew have been re-based. Their leader, Ulala (Ulala Banzai!) is lurking in my half-painted pile where she's been since 2007. She may get finished soon.



Now the new:

The Defender of the Three and the Guardian of Tomorrow complete my Temple of the Three Winds setting except for one minor boss who's being sculpted as we speak and who will be added later.

Defender:



Guardian:





The Guardian is an Omni-Tek juggernaut



I've adapted the temple floor plan so it fits on a 4ft square table. I'm just deciding on the best way to do the rooms. The Temple will be a GM led adventure where the players co-operate to form a single team and take on the Temple denizens.



There's other, less interesting stuff like Ninja Bots and treasure chests on the project page along with more photos of the stuff shown here.
http://www.matakishi.com/anarchyofflineproject.htm

Next up will be my Bazaar. Here's an early WIP shot of half of it.


Offline von Lucky

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Re: Anarchy Offline - More stuff including Bazaar WIP (Page 11)
« Reply #146 on: 09 February 2014, 08:47:29 PM »
Very nice. I also have the Coco Tapioca resin piece (used for my FoG Tibetan camp), never thought it would look so good painted.
« Last Edit: 10 February 2014, 03:41:35 AM by von Lucky »

Offline Jonas

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Re: Anarchy Offline - More stuff including Bazaar WIP (Page 11)
« Reply #147 on: 10 February 2014, 01:12:02 AM »
This is really coming along fine. It made me snoop around in your old galleries on your homepage. I can use hours digging around there from time to time.

 :)

Offline Achilles

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Re: Anarchy Offline - More stuff including Bazaar WIP (Page 11)
« Reply #148 on: 10 February 2014, 04:30:25 AM »
Love the bazaar!

All life is an experiment.
The more experiments you make, the better.
To see more painted Toy Soldiers, check out my Blog!

Offline cheetor

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Re: Anarchy Offline - More stuff including Bazaar WIP (Page 11)
« Reply #149 on: 10 February 2014, 03:53:41 PM »

Another vast, inspiring (and slightly intimidating) Matakishi thread.  Lovely.

The bazaar canopies are really very nice.  They make the market look modern/high-tech rather than just a repurposed fantasy thing.  Are the roof pieces designed for that use?  Im guessing that they are laser cut, are they?

 

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