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Author Topic: Anarchy Offline - Coloured streetlights + a portal to the Shadowlands (Page 37)  (Read 99354 times)

Offline Ezekiel

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    • Mesiah
Re: Anarchy Offline, my game for BLAM 2014
« Reply #15 on: November 25, 2013, 06:00:31 PM »
Looking forward to see what you come up with, really loved the (old) char classes from anarchy.

I'm hoping for an enforcer with a support beam :) Not that I used 2 handed blunt much, but really liked the look.

Offline matakishi

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #16 on: November 25, 2013, 06:32:23 PM »
Because of the nature of miniatures the figures will be 'inspired by' rather than looking exact. I have a couple of enforcers arriving but they won't have support beams unless I put one on their bases which is always an option. The game won't differentiate between ranged and h-t-h combat, everything will just be 'combat' since running after a fixer trying to hit him with a club is not my idea of fun. Far better to make sure everyone has a gun.

I've found some hecklers though, so that'll bring back the memories ;)

Offline OSHIROmodels

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #17 on: November 25, 2013, 06:49:58 PM »
Where are those robots from Paul?

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline matakishi

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #18 on: November 25, 2013, 07:04:53 PM »
Originally from Alpha Forge, then Mega Minis had the moulds, don't know who has them now.

Offline Tom Reed

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #19 on: November 25, 2013, 07:09:32 PM »
What about using something like the Perrys Afrika Korps figures with weapon swaps as desert troopers?
Jane! Stop this crazy thing!

Offline NurgleHH

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #20 on: November 25, 2013, 07:11:35 PM »
Originally from Alpha Forge, then Mega Minis had the moulds, don't know who has them now.

Mega sells the rest of their moulds: http://theminiaturespage.com/news/?id=16014359

Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

My pictures: http://pictures.dirknet.de/

former user

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #21 on: November 25, 2013, 08:08:20 PM »
Your plan reads promising

No idea which direction You aim with the desert troopers. Have You considered Artizan Goumiers or tirailleurs Allgerians or similarly Moros Regulares from Empress or similar?
I personally use Copplestone future military, for desert too

Offline matakishi

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #22 on: November 25, 2013, 08:46:26 PM »
It's ok thanks. I've bought some desert troopers, I went for a more primitive Sci fi look than I originally intended but they'll be very suited to their role.

Offline von Lucky

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #23 on: November 26, 2013, 07:48:13 AM »
Had a quick Google image search on "Anarchy Online". I like what I see.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline matakishi

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #24 on: November 27, 2013, 05:50:53 PM »
I'm going to use my 'Afghan' buildings for the desert Clan settlements. I'll make a few specific items like a tower or two and they'll be perfect. For the Omni-Tek centres I'm going to make some darker buildings but they'll be utilitarian too. I might make some sloping trapezoid houses following my original idea but most likely I'll just make a load of rectangular ones of different heights like my second design for the commercial buildings. They will have windows I've decided, small and high up ones.




Offline Captain Blood

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #25 on: November 27, 2013, 07:21:46 PM »
Well you really are starting early!  :o
Looking forward to another epic build thread and epic production on the end of it  :)

Offline matakishi

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Re: Anarchy Offline, my game for BLAM 2014
« Reply #26 on: December 01, 2013, 11:40:25 AM »
Whompahs, teleport booths allowing easy travel around Rubi-Ka, the planet where the action takes place.











Simplified for ease of building of course. More pictures and some waffle on the project page:
http://www.matakishi.com/anarchyofflineproject.htm

Offline Mason

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Re: Anarchy Offline, my game for BLAM 2014 Whompahs! (Page 2)
« Reply #27 on: December 01, 2013, 11:51:54 AM »
Loving the teleport booths.
Clever use of modular scenery that should see plenty of future use too.
 8) 8)


Offline OSHIROmodels

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Re: Anarchy Offline, my game for BLAM 2014 Whompahs! (Page 2)
« Reply #28 on: December 01, 2013, 12:16:53 PM »
I like what I see  8)

cheers

James

Offline matakishi

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Re: Anarchy Offline, my game for BLAM 2014 Whompahs! (Page 2)
« Reply #29 on: December 09, 2013, 10:18:27 PM »
Bit of an update. WIP shots of the first lot of miniatures while I wait for the bases to dry. There'll be better pictures of these and the others I've finished later once I can get some scenery together.

Here you can see: Omni-Tek Guards in black, Clan guards looking like Jawas, Smugglers and outlaws looking rag-tag and Neutral faction guards in green. The two Engineer slayer droids have been rebased too.











Still to come, just awaiting basing, Cultists, Civilian corporate factions, more outlaws, smugglers and bot-hackers.
Finished and awaiting good photos, dinosaurs Clan mechs and a Clan controlled renegade Omni Juggernaut.

Finally, here are my plans for the Clan towers and the final design for my Omni-Tek houses.





Here's a similar structure in game:





Finally, I have some sculptors working on some special miniatures for this project. Stay tuned :)
http://www.matakishi.com/anarchyofflineproject.htm

 

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