Hi guys
We have been playing a fair bit of Ronin and below are few things we have added or clarified.
Order of die rolling and enhancing in combat.
First the defender decides to enhance priority than attacker can!
As per the rules first the defender decides on whether or not to enhance, the attacker can then decide to enhance after the defender.
1. Both players roll the die.
2. First the attacker removes any extra die (enhanced)
3. Attacker decides to reroll or not and does so.
4. Defender re rolls any die.
Line of sight.
If a figure is firing at another figure and there is not at least ½ base showing then line of sight is blocked, if the line of sight is partially blocked by ½ base or less then the figure is considered being in what ever cover is blocking the line of sight.
Line of sight into a combat, to fire into a combat the same applies as above for blocking line of sight but the cover from another figure will only be considered light cover for the mods. The same rules apply if you miss the target, i.e. fire at another figure in the combat.
Powerful
Powerful attribute when firing a bow will also get a +1 to the attack roll.
Tetsubo, if you enhance an attack you only get the +1 for enhancing if the figure has the powerful attribute.
Fatigue
Unit in heavy armor has a +1 mod to the roll.
Running. Figures that run will check for fatigue, troops in light and none armor do not check for fatigue from running. All figures check for fatigue from fighting.
For 1-3 fatigues there is -1 to fight, initiative and shoot.
For 4-6 fatigues there is -2 to fight, initiative and shoot
For 7- fatigues there is a -3 to fight initiative and shoot.
Aquebuse in combat, if a figure armed with an arqubuse fights it will drop the arqubuse, it then takes one Attack CP to change to another weapon. To pick it up the figure must be in the same spot as the arqubuse was dropped during the Action phase, the figure may not perform any other action.
Yumi in combat. If figure engaged and has yumi in hand he must use one Attack CP to change to another weapon. The figure will not drop the yumi as there was a special carrying compartment in the quiver!
If the figure does not have an Attack CP then it fights with an improvised weapon -1 mod.
Multiple figures in combat.
All figures touching count as in the fight, roll for initiative for all the figures to determine the order of combat.
Defend CPs can be shared with any friendly figures that are touching the figure with the Defend CP. In other words the Defend CP cannot be passed to a figure that is further away then the next friendly figure in combat.