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Author Topic: Help me cost some new Items.  (Read 1387 times)

Offline Irishrover13

  • Scientist
  • Posts: 346
  • Most of what I say is lost in translation.
Help me cost some new Items.
« on: 28 November 2013, 03:27:44 PM »
Hi all,

I am still working on my leagues but for the last two week I have been doing report cards and IPP for my grade four class and that took about 60 hours of my time above and beyond the 48 hours I put in normally in each week at my school, as such I haven't had much time for posting. Anyway I have finished my "Crew of the Riverboat Tranquility" league and now I have to wait for the figures I picked to become available after the kickstarter. I nearly done of the Resurrected Regulators and have most of the figures, I will start painting them this weekend.  I have yet to start the Fenians menace.

I need help costing out a few new items I am designing: "Lantern of Souls". "Mask of the Damned" and "Hanging Rope". These are for my Resurrected Regulators league to make it more then just some outlaws and a few undead guys.

The first item I want to work on is the Lantern of Souls, the models I have chosen for my "Lesser Necromancers"  are both carrying Lanterns so I figured I would make them special.

Here is the basic idea I have for the device.
- Allows the Lesser necromancer to bring back "Cowboy Cultists", "Living Regulators" and "Saddle bosses" back from death as a zombie. I am also considering any living model killed within 20 inches.
- It allows the Necromancer to control up to 4 zombies as long as they stay within 20 inches of him.
- If the necromancer is killed or the zombies are moved more then 20 inches away they go berserk, going after the necromancer first and then the closest living model. Even if the zombies return within 20 inches of necromancer they are still out of control and trying to kill him.
- If the necromancer is killed the Lanterns break and the Zombies go berserk attacking the closest living thing.
- The zombies will have a basic and weak stat line something like  Pluck +6 FV +1 SV +0 Speed +0 Anti-venom and tough. Unarmed attack and whatever armour was worn in life.
Maybe I am over thinking this one I am not sure, all I know is  I want a different feel from the technozombies and JuJu Zombies.

"Masked of the Damned"

This is a major Artifact worn by "The Necromancer Pat Garrett", not completely sure what it does yet but here is want I am thinking so far:
-Armour of Souls: when wearing the mask you are considered to be wearing a breastplate. Cost of a breast plate.
- Allows wearer to summon a Lesser demon in the form of a reaper.
- Pat is too busy keeping the greater undead around the ones you pay for with points to rise zombies so it is not similar to the Lanterns in that respect.
After this I am kinda stumped it is suppost to be a necromancer item any ideas?

With the "Hanging Rope"   I am not sure how to make the ability work. Essentially I want the rope to reach out and hang people. Barring that I will just make it a bull whip .

Cheers,

Daniel
“You can never get a cup of tea large enough or a book long enough to suit me.”
― C.S. Lewis

Offline oabee

  • Mad Scientist
  • Posts: 541
Re: Help me cost some new Items.
« Reply #1 on: 28 November 2013, 11:37:56 PM »
This is fascinating and imaginative stuff!

Remembering to Keep It Simple Stupid, and to use existing rules/stats whenever possible, here is my take:

Hanging Rope: 6 Points
Base it on the Whip, with the addition of +1 FV and the ability to ignore all armor except mystical armor or mystical armor bonuses.
FV +1; 1 Hand; Pluck -1; Ignores armor as stated above. If you wish to make it more effective, you could increase the Pluck penalty to -2 for the cost of an additional point.

Mask of the Damned: 9 Points plus cost of summoned Demon
This keeps it simple and straightforward: no additional rules necessary.

Lantern of Souls: 20 Points. Mystic Reliquary for potential zombies: 5 Points.
Start by charging all characters that may be brought back as zombies an additional cost of 5 points, just like Thule’s Jagers. You don’t have to call it a Revivifier: I would suggest they carry a Reliquary (rules are in HVF) which contains the Mystic Power to zombify the carrier when he falls.

The rest is more complicated. The Lantern acts like Thule’s Arc Generator, except it doesn’t provide power to Arc weapons and devices. Costing the Lantern is difficult the way the rules are laid out, especially if you zombify the other side’s fallen characters. The Lantern has advantages over Thule’s arrangement (extended range of control of the zombies, plus they still operate if the Lantern breaks) and disadvantages (weaker zombies [although they gain the Berserker talent under certain circumstances], and they may turn on their creator!). My gut feeling is to just go ahead and charge 20 points for it, the same as Thule’s Arc Generator.

Quote
Maybe I am over thinking this one I am not sure

To simplify this item somewhat, I would probably do something like:
1.   Only allow figures with Reliquaries to be turned into zombies.
2.   Reduce the range of the Lantern to 12 inches.
3.   Allow the Lantern’s owner to control any amount of zombies.
4.   Use the Berserker Talent and limit Berserk zombie attacks to the nearest living figure.

What I’ve tried to do here is to keep the rules similar to the Thule’s Revivifier, but to give it a different flavor by adding the Berserker talent without adding too many additional layers of rules.

So the rules would read something like this:
Any figure with a Reliquary that is taken out of the game while within 12 inches of a Lantern of Souls immediately becomes a zombie at the beginning of the next turn. Figures with Reliquaries that are taken out of the game while more than 12 inches from a Lantern are simply removed from play.  If the operator of a Lantern of Souls is taken out of the game, the Lantern ceases to have any effect. Zombie Stats: Pluck 6+, FV +1, SV 0, Speed 0 [may not run]; Anti-venom; Tough [since these zombies are relatively weak, I would recommend including the Terrifying talent]; Armor as for the figure's original type; Fighting attack as clubs; no Shooting attacks. Zombies may not voluntarily move more than 12 inches from a Lantern of Souls. If a zombie finds itself more than 12 inches from a Lantern of Souls, or the Lanterns cease to have an effect, the zombie will move towards and attempt to attack the nearest living figure (regardless of which Company to which it belongs), acting under the Berserker Talent. Zombies will continue to act under the Berserker Talent in this manner until taken out of the game, in which case they will not rise again.

These are great ideas, and obviously you can do whatever you like with them---that is the beauty of IHMN! Remember, I'm giving advice without benefit of knowing the Company's story and history: that could well affect my entire outlook.

I appreciate the opportunity to offer my humble help in your most worthy endeavor!
« Last Edit: 28 November 2013, 11:59:04 PM by oabee »
I was talking aloud to myself. A habit of the old: they choose the wisest person present to speak to; the long explanations needed by the young are wearying.
Gandalf

Just because you're paranoid, it doesn't mean there isn't an invisible demon about to eat your face.
Harry Dresden

Offline Irishrover13

  • Scientist
  • Posts: 346
  • Most of what I say is lost in translation.
Re: Help me cost some new Items.
« Reply #2 on: 29 November 2013, 03:30:36 AM »
Thanks for the input, I am really glad for the help.

Cheers,

Daniel

 

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