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Author Topic: Interesting spell effects?  (Read 4028 times)

Offline aktr

  • Librarian
  • Posts: 102
Re: Interesting spell effects?
« Reply #15 on: 06 December 2013, 11:19:19 AM »
Thanks YPU, I’m glad you like the suggestions

A few more ideas

Loosen Bowels - Embarrassing if you wearing a robe, horrendous if you in full plate
Lighter then Air – Does what it says on the tin
60 seconds left to live – makes the target think that they only have 60 seconds left to live
Singularity – cast on a point on the table, slowly draws everything towards it
Copycat – makes one model copy the exact actions of another
Out of sync – makes one model out of sync with the rest, might only work if you game works in phases (movement phase, missile or whatever) so the model would move when everyone else shots and shots when every one else is in close combat
Possessed Limb – gain control of one of you enemies limbs
Made of Glass – makes a person think they are made of glass
Swap Bodies – makes 2 people minds swap bodies
Bow before your god – makes someone thing what ever the spell is cast upon is there god

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Re: Interesting spell effects?
« Reply #16 on: 06 December 2013, 11:31:51 AM »
IF you can stand wading through the verbiage there are some interesting ideas for spell effects in  the  Harry Potter books, less so in the movies.  I was entertained by the movies but 3 and 1/2 books was my limit on reading them. 

Value returned on effort may be subjective.

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline YPU

  • Galactic Brain
  • Posts: 4448
  • In glorious 3D!
Re: Interesting spell effects?
« Reply #17 on: 06 December 2013, 12:10:05 PM »
Aktr, more good suggestions there.  :D Tough a few still miss that interesting extra spice.

Glenn, I read the books as a kid and really loved them, not sure I would still if I read them now. However, there are more then enough wiki´s online made by fans that list all the spells and the effects they had throughout the books. Might be more value for effort returned that way.  ::)


While a lot of you are reading this, might as well ask for more specific suggestions. I like the idea of elemental magic even if just for the visuals of wizards clearly linked to an element. However especially with fire I could do with a few more interesting ideas.

A wall of fire is good enough in my opinion as it provides a hazard, which is more tactically interesting then a barrier in my opinion since it offers a gamble, move trough it and get damaged but get on with the show. (or knocking others trough it with another spell?)
You could do a carpet of fire, the fire version of sheets of ice making people dance like they are standing on hot cinders.
But what else? Fireball and stuff like that really isn't all that interesting. I guess a breath of fire spell would be a bit better as it uses a template and thus might hit allies as well as enemies in cramped quarters.


On a different note, I like the idea of wizards taking their time casting, chanting strange words and making occult gestures, so I am considering having an option to have a wizard "charge up" their spells by first spending a turn casting. This would however require many if not all spells to have an extra line or two with their charged up effect.
3d designer, sculptor and printer, at your service!

Offline Mr Tough Guy

  • Mad Scientist
  • Posts: 649
Re: Interesting spell effects?
« Reply #18 on: 06 December 2013, 03:18:07 PM »
In fairy tail, Natsu a wizard with Fire Dragon Slayer powers, has the abilty to become stronger and replenish his magic my consuming fire, you could use something like that as either an abilty or a even as a spell for elemental wizards, consume your element to gain bonuses.
Also there's always the enchanting weapons option so swords of fire or even fists or feet of fire.
But that raises the question if a fire wizard should be automatically immune to fire, TBH I dont neccesarily think that should be a given, although a dedicated fire mage would probably have plenty of spells to protect himself from fire, but should they be dispelled it could mean he's in trouble.

 

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