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Author Topic: Rules Recomendation Please  (Read 6926 times)

Offline Mick A

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Re: Rules Recomendation Please
« Reply #15 on: 16 December 2013, 11:05:36 PM »
I see my Karmans as a larger version of assault Marines. Main units being lots of short range firepower but fast moving to get into close combat. Other units will be the heavy support Karmens with weapons on their backs and then the mopping up units with the hand held special weapons (also handy for bunker clearing). The vehicles are going to be used for fast hit and run tactics.
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Offline nic-e

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Re: Rules Recomendation Please
« Reply #16 on: 16 December 2013, 11:44:00 PM »
warpath 2.0 is great. give it a try, its fun and fast.  :)
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Offline Talarius

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Re: Rules Recomendation Please
« Reply #17 on: 17 December 2013, 04:51:06 AM »
I am also interested in how to add Karman to ViDe Future Combat (and the similar AT-43 Cogs and 40K Orks).  I didn't play Karman myself but faced them several times. Karman are large gorilla infantry in heavy armor. The regular troops tended to generate lots of shooting dice that were very inaccurate at long range but could be devastating up close. They had dangerous close combat attacks and their longer-ranged support teams had formidable long-range template weapons.

On the other hand... they are one of the weaker factions for AT-43. Durable but very few in number, if they took too many casualties early in the battle they could quickly get overwhelmed.  Their vehicles were all VTOL or hover-based tech with forward and rear-ward facing weaponry, including flamers!  Some (half?) of the infantry choices included jet-packs to get them up close with the enemy faster.

I imagine them as having two wounds per figure or something to represent both their large size, natural toughness and armor. Maybe a better armor save than normal instead?  I've yet to play Future Combat so I really don't know.

I see Orks from 40K in a similar light. They are strong and tough (tougher than humans, less than gorillas) with more of an idiot-savant approach to technology. Tough to pin down exactly, but I'd love to see them in the game.

The AT-43 Cogs were similar to Karman in that they were larger aliens on larger bases, few in number and elite in nature. I'd have to refresh my memory on them, but they featured more long-range firepower compared to the Karman. Their vehicles were mechs, which is easier to figure out.

It's that "bigger, stronger and tougher than humans" that is difficult (for me) to fit into Future Combat. Hopefully Agis will be inspired to give us some expansion rules. :-D

Offline Espritfigs

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Re: Rules Recomendation Please
« Reply #18 on: 17 December 2013, 06:36:20 AM »
sadly, it has a very superficial building system, and the points are... well, not really representative.
However, i'd suggest you to buy it and play for the sake of playing... only a dozen models per side, though, not the platoon level you were asking for. It's a brilliant game, indeed!
Because play at this game need work... but it is so easy
« Last Edit: 17 December 2013, 08:59:46 AM by Espritfigs »

Offline Maspalio

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Re: Rules Recomendation Please
« Reply #19 on: 17 December 2013, 08:22:53 AM »
Give NoLimit a try

very good ruleset with a solid point system ;)

Offline Agis

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Re: Rules Recomendation Please
« Reply #20 on: 17 December 2013, 02:33:17 PM »
It's that "bigger, stronger and tougher than humans" that is difficult (for me) to fit into Future Combat. Hopefully Agis will be inspired to give us some expansion rules. :-D
True, at the moment only humanoid races can be done with FuCo.

For the mentioned Karmans the Hardshell Infantry might be a good starting point.
I will try to draft some ideas later.
cheers and keep on gaming, Agis - https://www.adpublishing.de

Offline YPU

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Re: Rules Recomendation Please
« Reply #21 on: 17 December 2013, 02:36:44 PM »
True, at the moment only humanoid races can be done with FuCo.
I'm sure you've written this out before, but are there any specific plans for expansions, free or otherwise for more alien forces?
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Offline Momotaro

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Re: Rules Recomendation Please
« Reply #22 on: 17 December 2013, 04:00:31 PM »
Swatters uses the SoBaH engine, but works at the level of fire teams of about 5 models, or individual giant figures or vehicles.  The teams are based on a CD-sized base.

Each figure gives a +1 to the combat stat, with extra bonuses for heavy weapons.  The combat stat is reduced as casualties are taken -  depending on the combat result, figures can be suppressed or taken out the fight.

It's basic but it works and gives a quick game.  I imagine the combat algorithm goes a bit wonky if you try to put too many figures into a fire team.

Offline Agis

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Re: Rules Recomendation Please
« Reply #23 on: 17 December 2013, 05:33:10 PM »
I'm sure you've written this out before, but are there any specific plans for expansions, free or otherwise for more alien forces?
I have an Alien/ Bug/ Xeno book planned for 1stQ 2014, maybe also Robots and a book on heroes and psi/ force abilities.

Depends on the feedback. :)

Offline Agis

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Re: Rules Recomendation Please
« Reply #24 on: 17 December 2013, 08:21:34 PM »
So, I could not find me Karman rulebook, but at least some unit cards.

Here we go:
Anakonga Officer

The anakongas constitute the main body of Karman troops. Trained by hardened veterans, they are calm and resolute: the Karman warrior knows that his death and victories are waiting somewhere in the future to be revealed. Equipped with powerful drum pistols, the unconcerned anakongas cast storms of steel upon their enemies.

Starting point in ViDe FuCo is the Hardshell Power Armour Combat Suit Command Section – 205 points
With his base abilities (Command, ECM/1, Dedicated, Individual, Nerves of Steel, Night Vision, Radio, Size/2) he fits the above Karman description already pretty good.
By default he is armed with a Light Chain Gun and Manipulator Hand.
Anakonga - Drum Pistol and Powergrip. Fits again, only thing that is not OK, is the longer range of the Light Chain Gun. But I can live with that.

Since the Anakonga has Jump/ Jet Pack I give the Hardshell Power Armour Combat Suit Command Section the Jet Pack/8" option for +10 points.
DONE! Using the Hardshell infantry you can have a valid FuCo army with 1 Officer and between 10 and 15 (depending on weapon options) Hardshell Combat Elements!

(BTW - To my shame I noticed that P. 109 has the Jet Pack option while it is missing on P.102, I will update the file over the weekend - Sorry about that)


« Last Edit: 17 December 2013, 08:23:51 PM by Agis »

Offline YPU

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Re: Rules Recomendation Please
« Reply #25 on: 18 December 2013, 01:09:36 PM »
Very nice Agis! I would say I need to think outside the box more but rahter I need to learn fit the boxes better.
Are you keeping a log of updates somehwere? erreta like. I just printed and don't plan to re print every time a small update is made. I do like your rapid responce to mistakes!

Offline Agis

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Re: Rules Recomendation Please
« Reply #26 on: 18 December 2013, 02:27:30 PM »
Very nice Agis! I would say I need to think outside the box more but rahter I need to learn fit the boxes better.
Are you keeping a log of updates somehwere? erreta like. I just printed and don't plan to re print every time a small update is made. I do like your rapid responce to mistakes!
Good idea, I will add a suitable section to my website.

Offline Achilles

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Re: Rules Recomendation Please
« Reply #27 on: 28 December 2013, 04:12:10 PM »
I was actually just plinking around looking for rulesets for my AT43 repaints... are Walkers covered in the first release?

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Offline Agis

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Re: Rules Recomendation Please
« Reply #28 on: 28 December 2013, 06:18:55 PM »
I was actually just plinking around looking for rulesets for my AT43 repaints... are Walkers covered in the first release?
ViDe Future Combat has different walker stats included, if you want to play your AT-43 armies you are more or less covered!
 ;)

Offline Achilles

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Re: Rules Recomendation Please
« Reply #29 on: 29 December 2013, 12:11:52 AM »
Well I picked up a copy this afternoon (I already have ViDe WWII and Gear Krieg so I figured I might as well complete the set).

My only problem will be fitting my Tac Arms into the Hardshell Infantry entry. I traded off my Deathdealers... and my standard Tac Arms are already repainted.

How would I handle Light Laser cannon on hard suit infantry? Just steal the PV from elsewhere?

 

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