Let's say a player who has "Lucky Devil" activates in a Perilous Area. Can a Fortune Card be played upon him because he is moving or taking an action in that area?
Lucky Devil can be interpreted very broadly, so let me first try to clarify the intent --
The
only cards affected/negated by Lucky Devil are the ones that state “Play: When an enemy activates”. This includes Out of Ammo, Trip-Up, Bad Luck, Unseen Peril, Parley, and so on. Lucky Devil does not stop any other cards.
Lucky Devil never prevents any card from being used as a peril/challenge, even if it is one of the cards listed above – and even if it is played when the Lucky Devil activates.
From this stand-point, the answer is “yes”.
In the same vein, let's say another player does NOT have that ability activates in a Perilous Area. Can they have one Fortune Card played upon them because they are activating, and then a second once they move or take an action in the Perilous Area?
Not normally. A character should not have to encounter the same peril more than once during the same activation. For example, if a character activates in a perilous area and then moves through the same perilous area, this does not trigger two opportunities to throw perils at them.
However, if the character enters a different situation then a second peril may be encountered. For example, if a character activates in a perilous area and then attempts to complete a plot point during the same activation, they may have face two different perils.
In general, the intent is to limit peril stacking but not eliminate it altogether. There may be times when a character will have to face multiple perils in the same activation, but it should be rare.
Would it be too tough if I made the entire board Perilous Area? And then the island Extremely Perilous
Assuming you’re using 5 slot leagues again, I would still be a little concerned with doing the whole table as Perilous with 5-6 players. It just has the potential to move too slowly if you're dealing with a peril every time every character activates. If you had 2-3 players, I'd say go for it.
Maybe start the perilous area at the water, and make the area within 6” of the pot extremely perilous? Or make the water and island perilous, and make the Cook Pot extremely perilous?
Here's an idea. You could also use some kind of conditional peril, like – “If a character shoots, the pygmies will harry and harass them for the remainder of the scenario – making the entire table a perilous area for that character.” This could give the same kind of feel, but limit the effect to specific trigger-happy characters.
I normally add in 2 extra turns as a minimum. So if it will take them 4 turns to just to reach the Cook Pot then you’re probably okay with doing it as a 6 turn scenario.
This is a cool scenario idea! I'm looking forward to seeing your hungry pygmies in action.
HAVE FUN