Peter's family quickly splats the scorpions, and takes the valuables from the safe. Meg went down, but did not stay there.


Anna finds a Gecko in a Taxi, and names him Driver, before shooting him.

Cook-Cook runs up and burns the Ghoul, only to find a Cazador Wasp in a box!

The Vault Dwellers and the Smith family were trading shots back and forth in the parking lot to little effect on either side, while the player in charge of Peter and his family ran unopposed in the Costco. That player had gained control of initiative, and was playing it very well - as soon as the Vault player shot, he immediately told the townie player to activate, and this goaded the two to keep shooting at each other in retaliation, leaving him to run free.

In the meanwhile, Chris ran inside to a pile of pre-war tech...

And was promptly eaten by an angry Deathclaw!

As Granny showed the Gecko what for with her trusty shotgun.

Lois attacked with a mother's instincts - and a chainsaw! - and took down the Deathclaw.

The Raiders run will nilly from the Cazador...

As the Dwellers run for the store.


Violet fries the wasp with her laser...

And another Gecko comes from a box. Did they pack these things in the old world?


The Raiders try to take down the Smiths, only to get gunned down.

And Jane runs inside to find the rumored weapons cache, defended by a nasty Ghoul.

But to no avail, as the other family runs off the board with control of 4 plot points!

The winners!
They got the satellite parts, the Rad-Away, a safe, and the pre-war tech.

I have to admit - I put wayyyy too many of the plot points too close to where Peter's family started. Something to solve for when I run the game at convention. I also need to add an access point to the side of the building, whether a ladder or door, and put more points in the parking lot. It was fun though, and no-one complained too much.