In my campaign, it is composed of 3 chapters, each chapter consisting of 4 or 5 scenarios with the last culminating the efforts of the teams. Of course with the background of your typical Saturday afternoon matinee, the forces of good will be apparently thwarted many times.
Scenario modes I incorporated:
The set up had the warden: bribed to evacuate the staff
Prisoners were un armed and non combatants
The Cult leader had to be found by rolling a 1 on a D10 by cultists moving through the crowd after a 2 turn delay.
Stopping the Cult Leader was the Only Plot Point/Major in the scenario.
The Tunneler was programed to Blow UP 3 turns after Sister Painful made her escape.... such a callous disregard for her minions lives!!
The crew of the Tunneler were slightly better trained than those used in earlier scenarios.
So the Prison front gate and Yard beyond with prisoners milling about
The players pre scenario rolls added Fog!!!! Limiting vision for spotting and shooting
The Event of the Scenario Breaks out of the earth:
Teams MIS and MS moved in on the one side of the tunneler and a battle for the Door Hatch ensued with vicious hand to hand fighting until Team MS said "Hey, there's another hatch on the other side!!!!!!
Prisoners in the yard went everywhere, taking cover in buildings. Sister Painful finally managed to get the attention of their imprisoned leader and tried to get him into his Rocket Pack to make his escape... which through a couple of turns finally managed to , while Sister Painful held off various agents with a barrage of sub machine gun fire!!
Cultist Leader making his get away. Followed moments later by Sister Painful and the Tunneler EXPLODING!!! ..... shes just so callous about the lives of her minions!
What the players missed do to the fog, constant gun fire and explosions was that the Leader didn't land Outside of the prison walls, but instead linked up with a German zeppelin!!! A leading clue for Chapter 2's direction!!!!!
Longer AAR and more pictures here:
http://armoredink.blogspot.com/2014/02/prison-break.html