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Author Topic: Pulp City and other super games project (smaller title)  (Read 52373 times)

Offline rollntider

  • Scientist
  • Posts: 248
Pulp City and other super games project (smaller title)
« on: 13 March 2014, 04:51:12 AM »
Since I backed the pulp city, a few cross over minis, and going to back the new super system, I decided to reboot my thread.

Plus I plan on having the figures from each group in each game. I also have some plans for some heroclix.

The kickstarter for Pulp city I pledged the 150 level
So with the starters and stretch goals (plus the valentines figure :) )
I plan to get the coven and heavy metal packs.
In addition Soul Golem, feartigo Mambo, wonder Wight and herald.
A few Grimmions also.

I have already been snatching up pulp city and four color figs from various places.
I got Devils knight and henchman on order and been picking up pulp city figs from various places.

My first villain team:
Anti Clause with his snow hellions and hellves


These are the spinespur(comfy chair games) Xmas(not sure of their name, just email CC and order them, you will like them) and snow goons from Reaper minis.

Next I have my "clown Crew" villains I am thinking they are going to be called "Serious business"

You have the awesome Crossover mini thugs

and we have an assortment of characters

Bonkers and Bonzo from reapermini, Mr. jingles Spinespur, a modified joker heroclix with a hatchet from spinespur sprue and one of Bonzo's extra heads. And a repainted joker clix to look like burger king :)



My supersystem I will start painting next month probably. I still have some spinespur painting to finish.

finally these were seen in my other thread, but starting over posting them with a new addition

Rocco from comfy chair games, Dr. Evil from Crossover, and Mako from clix (city of heroes/villains)
« Last Edit: 20 April 2015, 06:53:07 PM by rollntider »

Offline leonmallett

  • Mastermind
  • Posts: 1764
    • Kitbash Games
Re: Pulp City, Cross Over and Supersytem project
« Reply #1 on: 13 March 2014, 10:05:11 AM »
This sounds like it will be one heck of a project! :)
Kitbash Games' web-page: http://www.kitbashgames.co.uk/

Offline rollntider

  • Scientist
  • Posts: 248
Re: Pulp City, Cross Over and Supersytem project
« Reply #2 on: 18 March 2014, 02:38:06 PM »


4 color figs came in along with Dr. tennebrous. My necroplane faction is complete until the pulp city KS comes in. Now I need to start painting.

Offline wellender

  • Mad Scientist
  • Posts: 759
Re: Pulp City, Cross Over and Supersytem project
« Reply #3 on: 18 March 2014, 08:25:25 PM »
I love the Burger King.  Awesome idea.  Make sure he has some stealth related power for sneaking up on people.

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: Pulp City, Cross Over and Supersytem project
« Reply #4 on: 18 March 2014, 08:42:50 PM »
Great stuff!
Check out my blogs!

Warhammer 40k, Fantasy and more!: http://armyoftheweek.blogspot.com

Warhammer Historicals: Legends of the High Seas and Old West, Gladiator: http://diceoflegends.blogspot.com/

Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline rollntider

  • Scientist
  • Posts: 248
Re: Pulp City, Cross Over and Supersytem project
« Reply #5 on: 18 March 2014, 09:52:57 PM »
I love the Burger King.  Awesome idea.  Make sure he has some stealth related power for sneaking up on people.
will do thanks for reminding me about that LOL

Offline Doomsdave

  • Scatterbrained Genius
  • Posts: 2208
Re: Pulp City, Cross Over and Supersytem project
« Reply #6 on: 19 March 2014, 03:57:58 AM »
I am shamelessly ripping off the Burger King idea.  Great work on all of these. 
This is my boomstick!

Offline rollntider

  • Scientist
  • Posts: 248
Re: Pulp City, Cross Over and Supersytem project
« Reply #7 on: 19 March 2014, 05:39:53 AM »
Glad you like it, full credit to my daughter who thought it would be funny to paint him up like burger king :)

Offline rollntider

  • Scientist
  • Posts: 248
Re: Pulp City, Cross Over and Supersytem project
« Reply #8 on: 20 March 2014, 06:44:54 AM »
Finished my Supreme Zed


Offline leonmallett

  • Mastermind
  • Posts: 1764
    • Kitbash Games
Re: Pulp City, Cross Over and Supersytem project
« Reply #9 on: 20 March 2014, 07:34:40 AM »
Finished my Supreme Zed



Looks good, but it would be cool to be able to see a bigger picture. :)

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2010
Re: Pulp City, Cross Over and Supersytem project
« Reply #10 on: 20 March 2014, 05:02:28 PM »
Mixing all of the comic-book universes is something I've worked on a bit over the past few years. I put together a map of cities with a bunch of places from DC, Marvel, Dynamite etc, also including stuff from SuperSystem and Pulp City. To me...I see no reason I can't have Black Adam beat the snot of of Hellsmith on my gaming table.

And I agree, bigger pictures to show off your work please! :)

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: Pulp City, Cross Over and Supersytem project
« Reply #11 on: 20 March 2014, 05:13:43 PM »
Looks good, but it would be cool to be able to see a bigger picture. :)

Just click on the pic, my computer opened the image up to a larger shot.

Offline rollntider

  • Scientist
  • Posts: 248
Re: Pulp City, Cross Over and Supersytem project
« Reply #12 on: 20 March 2014, 05:44:33 PM »
yes click the picture and it links you to the original size of the photo.

Offline leonmallett

  • Mastermind
  • Posts: 1764
    • Kitbash Games
Re: Pulp City, Cross Over and Supersytem project
« Reply #13 on: 20 March 2014, 06:18:47 PM »
Might be my browser: tried this morning and would not load. This evening I can see it. :)

Excellent stuff there. :)

Offline rollntider

  • Scientist
  • Posts: 248
Re: Pulp City, Cross Over and Supersytem project
« Reply #14 on: 23 April 2014, 03:02:14 AM »
Manphibian Heroclix conversion, the water effect "dried up" after I glued him down. SO i added more water after taking these pics. But I learned that I need to glue them down then do the water effect.



« Last Edit: 23 April 2014, 03:03:48 AM by rollntider »

 

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