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Author Topic: Lords of Waterdeep: Scoundrels of Skullport review  (Read 823 times)

Offline Anatoli

  • Scatterbrained Genius
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Lords of Waterdeep: Scoundrels of Skullport review
« on: June 06, 2014, 06:31:17 PM »
Lords of Waterdeep is one of my favorite boardgames, equally fun with 2 as it is with 5 players. It's a worker placement game where players compete to become the most prominent lord of the fantasy town Waterdeep by gathering resources and completing quests that require X-amount of resource Y.

The tight balance of resources, players, agents, locations and cards of the core game is imo perfect - so getting the expansion worried me for a long time. Would it screw up the gameplay? I just hate to see a tight and balanced game degenerate with needless expansions that stir things up without reason.
But I finally took a plunge and bought the Scoundrels of Skullport expansion.

The expansion comes in a slightly slimmer but otherwise similar sized box of the core game, and features two small expansions the Undermountain and Skullport. Both come with their own quest and intrigue cards, their own lords and their own buildings. Each of these expansions add 3 new locations on a tiny add-on board, Skullport  features one additional "corruption board" of which I will talk more later. I must also praise Wizards of the Coast for keeping true to the core game box interior as the expansion pack has room for all new pieces and cards and makes it easy to keep the box content separated and organized in a profesionall manner.

Check my blog for the full review and more pictures of the new stuff here:
http://anatolisgameroom.blogspot.se/2014/06/lords-of-waterdeep-scoundrels-of.html


 

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