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Author Topic: Pulp Alley/Inquisitor: Get to the Chopper  (Read 8380 times)

Offline warburton

  • Scatterbrained Genius
  • Posts: 2012
    • Classic40K painting blog
Re: Pulp Alley/Inquisitor: Get to the Chopper
« Reply #15 on: 24 July 2014, 12:56:50 PM »
Brilliant.

Offline Just John

  • Scientist
  • Posts: 316
Re: Pulp Alley/Inquisitor: Get to the Chopper
« Reply #16 on: 24 July 2014, 01:19:26 PM »
Outstanding AAR! THANKS for making Pulp Alley look so damn good!  :D



HAVE FUN

Thank you for producing a set of rules that allowed us put such a disparate range of figures on the table and laugh solidly while trying to kill each other.

Offline blacksoilbill

  • Mastermind
  • Posts: 1672
Re: Pulp Alley/Inquisitor: Get to the Chopper
« Reply #17 on: 26 July 2014, 12:34:23 PM »
What a great report. Very amusing indeed. Pulp Alley really does a fantastic job of manufacturing riotous, rollicking games.

Offline Wachaza

  • Mad Scientist
  • Posts: 654
Re: Pulp Alley/Inquisitor: Get to the Chopper
« Reply #18 on: 26 July 2014, 04:37:53 PM »
Lovely. Really impressive terrain and minis.

Who makes the Baron Samedi?

Offline FramFramson

  • Elder God
  • Posts: 10810
  • But maybe everything that dies, someday comes back
Re: Pulp Alley/Inquisitor: Get to the Chopper
« Reply #19 on: 26 July 2014, 06:06:22 PM »
Great to see Zardork out for a spin.

I just about lost it when I saw Alf.

Truly, this is some "and the kitchen sink" gaming.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline julesav

  • Scientist
  • Posts: 468
Re: Pulp Alley/Inquisitor: Get to the Chopper
« Reply #20 on: 26 July 2014, 07:02:30 PM »
Massively entertaining AAR - thanks for posting it. It's not often one can say that ALF's scrotum made my day! Lol!
"Some scientists say that humans exhibit a behavior called neophilia, which is a preference for new objects. It’s why we like shiny new things."

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Pulp Alley/Inquisitor: Get to the Chopper
« Reply #21 on: 27 July 2014, 08:54:03 PM »
Thanks for the feedback guys :)

What a great report. Very amusing indeed. Pulp Alley really does a fantastic job of manufacturing riotous, rollicking games.

For sure.  If you like your miniature games to feel like serialised, melodramatic TV, movies or comics then I have yet to find any ruleset even nearly as good.


Who makes the Baron Samedi?

Reaper Chronoscope "Dr VooDoo".


Great to see Zardork out for a spin.

I just about lost it when I saw Alf.

ALF tends to make an impression alright :)


Truly, this is some "and the kitchen sink" gaming.


I suppose so.  These games are very much set in a pretty unaltered iteration of the 40K universe all the same.  Even when factoring in the changes to the official setting background over the last ten-fifteen years, there is still plenty of room for a planet full of Melmacians or for an ork with a moustache to exist alongside the more familiar Codex stuff.  Not that I require any sort of authorisation to include any of those things in my games either obviously :)

The ethos of the original Rogue Trader book is exactly that too.  The habitable part of the 40K universe was intentionally made so vast and disparate that it could never be documented for game purposes.  Just because the game sthat I play games take place somewhere between the line of the existing universe doesnt make it any less legitimate.

Not that it would matter if it did of course :)

The original setting was supposed to encourage creativity in that regard, rather than just lock it down for the sale of cookie cutter, clone armies that are slave to Codices.  As a ruleset Pup Alley supports that sort of approach too, which is why its such a good fit for my gaming group.


Massively entertaining AAR - thanks for posting it. It's not often one can say that ALF's scrotum made my day! Lol!

:D  Glad to hear it.
« Last Edit: 27 July 2014, 09:07:32 PM by cheetor »

Offline FramFramson

  • Elder God
  • Posts: 10810
  • But maybe everything that dies, someday comes back
Re: Pulp Alley/Inquisitor: Get to the Chopper
« Reply #22 on: 28 July 2014, 04:37:09 AM »
You can sure bet they wouldn't leave things so open ended were they writing it today.

It seems almost perfectly universal that a game company will either go bankrupt or lose its sense of fun.

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley/Inquisitor: Get to the Chopper
« Reply #23 on: 29 July 2014, 05:07:54 PM »
Massively entertaining AAR - thanks for posting it. It's not often one can say that ALF's scrotum made my day! Lol!


Too funny!  lol lol lol

 

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