So, I've been trying to figure out if there is a formula for deciding vehicle costs in IHMN by reverse engineering the points costs in the books I have (IHMN and HVF, I've still to get SDRS).
I tried to get at baseline values by deducting cost of weapons, movement over 6" and such, and seeing what points and abilities were left over, hoping I'd get some similar values.
Walkers were fairly easy to reverse engineer. Essentially it boils down to Light Walkers having a base cost of 10 points and Medium and Heavy Walkers having a base cost of 12 points. (Though, if you want to get specific, you could say it's 5 points for being a steam vehicle, 5 points for the walker rules and 2 points for getting to ignore Type 1 terrain).
Personal Transportation seems to be more...erratic.
In
this document you can see what I encountered.* I've left out stats that result in a point cost of zero (such as armour 7 on vehicles).
As you can see points costs and abilities/drawbacks, once the known factors are removed, don't seem to add up.
So I was hoping the combined intellect of this forum could help make some sense of this? With some luck we might get a workable formula akin the point cost system used for infantry (and monsters) so we can expand on the vehicles available. And also so we can more readily adapt IHMN to other settings...
I've left beasts of burden out of the analysis because, well, a horse by any other name, and such...
*: Craig, I've tried to present the data in such a way that anyone with IHMN should be able to make sense of it but without presenting whole stat blocks publicly. If I've inadvertently revealed too much stats, please let me know and I'll edit it out.